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Device Removed (DEVICE_HUNG)
Posted: 04 Jun 2019, 02:25
by NJin
When I want to create or edit a map my device got removed because of whatever reason. After exiting the editor my menu got completly BSOD (Black Screen of Death) or when i want to test a map it crashes after 1sec or 2sec.
Here are 2 Screenshots:
PS: there's no external GPU like my GTX 1080 in my PC atm.
Re: Device Removed (DEVICE_HUNG)
Posted: 04 Jun 2019, 07:40
by Miss
Looks like your intel card can’t handle it then. Try updating the drivers?
Re: Device Removed (DEVICE_HUNG)
Posted: 04 Jun 2019, 08:33
by TMarc
Need my now unused Gainward Phantom GTX 970?
Re: Device Removed (DEVICE_HUNG)
Posted: 05 Jun 2019, 18:03
by NJin
Miss wrote: ↑04 Jun 2019, 07:40
Looks like your intel card can’t handle it then. Try updating the drivers?
That doesn't make sense. My integrated GPU can run maniaplanet with minimum settings @60FPS when I'm playing multiplayer
TMarc wrote: ↑04 Jun 2019, 08:33
Need my now unused Gainward Phantom GTX 970?
No thx It's ugly when it comes to VR
Re: Device Removed (DEVICE_HUNG)
Posted: 05 Jun 2019, 22:10
by Miss
NJin wrote: ↑05 Jun 2019, 18:03
Miss wrote: ↑04 Jun 2019, 07:40
Looks like your intel card can’t handle it then. Try updating the drivers?
That doesn't make sense. My integrated GPU can run maniaplanet with minimum settings @60FPS when I'm playing multiplayer
Right, but the editor is a completely different thing. For one, the editor loads a lot more resources into memory compared to multiplayer.
Re: Device Removed (DEVICE_HUNG)
Posted: 07 Jun 2019, 13:04
by NJin
Miss wrote: ↑05 Jun 2019, 22:10
NJin wrote: ↑05 Jun 2019, 18:03
Miss wrote: ↑04 Jun 2019, 07:40
Looks like your intel card can’t handle it then. Try updating the drivers?
That doesn't make sense. My integrated GPU can run maniaplanet with minimum settings @60FPS when I'm playing multiplayer
Right, but the editor is a completely different thing. For one, the editor loads a lot more resources into memory compared to multiplayer.
You mean the VRAM? then it only has 128MB but its also using my RAM as a GPU Cache