Mesh modeler: Layers should Include a Sound Trigger Option

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XCaliber
Posts: 171
Joined: 18 Oct 2011, 17:45

Mesh modeler: Layers should Include a Sound Trigger Option

Post by XCaliber » 13 Jun 2019, 18:06

As for the Mesh Modeler,

I would like to see within the layers option (Type of the new layer) ex.. geometry,cubes,trigger etc....

that there is an option for Sound.

this way when the car drives through the Trigger for sound we can assign a sound to it and the player can hear a sound as audio conformation that they did indeed pass through the trigger. With this option builders no longer have to just rely on MT for this.

An idea for the Developers!

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Demented
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Re: Mesh modeler: Layers should Include a Sound Trigger Option

Post by Demented » Yesterday, 14:05

Interesting idea. That could be useful.

If you don't mind, I'd like to add to that (if possible) a trigger to turn lights in an object on or off. I would love to have checkpoints with lights that turn on after passing through them.
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maxi031
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Joined: 17 Jul 2011, 00:55

Re: Mesh modeler: Layers should Include a Sound Trigger Option

Post by maxi031 » Yesterday, 17:22

Demented wrote:
Yesterday, 14:05
If you don't mind, I'd like to add to that (if possible) a trigger to turn lights in an object on or off. I would love to have checkpoints with lights that turn on after passing through them.
Don't think that is possible since lights are baked not dynamic.
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