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[MP4] Texture Quality Setting can break Lagoon signs
Posted: 22 Jun 2019, 08:54
by Luk
Most lagoon signs only display correctly with the Texture Quality Setting set to "High". On all lower settings, the signs are broken. Here is a comparison of all settings:
High:

- TextureQualityHigh.jpg (266.88 KiB) Viewed 4014 times
Medium:

- TextureQualityMedium.jpg (229.09 KiB) Viewed 4014 times
Low:

- TextureQualitxLow.jpg (191.48 KiB) Viewed 4014 times
Very Low:

- TextureQualityVeryLow.jpg (195.99 KiB) Viewed 4014 times
After tinkering around with all settings, I think that the issue only depends on the Texture Quality Setting, but if you can't reproduce it with only this setting, here is the full list of settings I used for the screenshots:

- Settings.PNG (16.67 KiB) Viewed 4013 times
System Specs:
Intel Core i7-2600
8GB Ram
Nvidia GTX1050TI
Windows 10 (x64)
Re: [MP4] Texture Quality Setting can break Lagoon signs
Posted: 22 Jun 2019, 12:58
by TMarc
looks like the mipmap is broken or not generated at all

Re: [MP4] Texture Quality Setting can break Lagoon signs
Posted: 23 Jun 2019, 14:02
by Luk
Thanks for looking into it Marc
Initially I though that only the green left arrow was affected, but I investigated some more and found out that pretty much all signs can be broken :
Most signs display correctly when you place them down, but after the game is restarted they break (If TQ setting isn't high)
So I did place some more testing and was able to break every one of the 8 signs I tested. Here is another comparision of how the TQ setting influences the signs:
Texture Quality High:

- TextureQualityHigh2.jpg (236.54 KiB) Viewed 3996 times
Texture Quality Medium:

- TextureQualityMedium2.jpg (237.96 KiB) Viewed 3996 times
Texture Quality Low:

- TextureQualityLow2.jpg (225.78 KiB) Viewed 3996 times
Texture Quality Very Low:

- TextureQualityVeryLow2.jpg (231.58 KiB) Viewed 3996 times