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[BUG] Rendering crashes game at certain resolutions

Posted: 27 Jun 2019, 20:03
by Florenzius
Hey there,

I've noticed that the game completely freezes for a second and crashes when I'm trying to render a little 5s scene with this resolution: 1920*360
I'm rendering at x49 AA, DoF, 30fps and Avi, highest game settings.

Sometimes the rendering works but like 50% of the time my game instantly crashes after I'm selecting the codec. No crashlog is given and the UGC errors don't show issues.

I'll need you to know that I'm attempting to render videos in my titlepacks TMOneAlpine / Speed so it might be related to rendering issues with items.

That's annoying, thanks for investigating. :thumbsup:

Re: [BUG] Rendering crashes game at certain resolutions

Posted: 28 Jun 2019, 00:44
by Miss
There's no crashlog even with the logs version?

Re: [BUG] Rendering crashes game at certain resolutions

Posted: 28 Jun 2019, 10:20
by Florenzius
Oh, I haven't tried the LogsBuild yet.

However, I found a workaround. I forgot to mention that I was using the Lagarith Lossless codec. I'm not using the default uncompressed codec and at least 3 times it worked without any issues. I assume the Lagarith codec can't handle weird resolutions or something that has another aspect ratio other than 16:9 or 16:10.

I'll keep you updated.