[Explained] Render defects on custom objects from Mesh Editor : ?
Posted: 01 Oct 2019, 15:36
Hello,
I encounter rendering defects on custom items i've created in the Mesh Editor. It's only standard blocks modified, and ingame textures applied. It seems it even affects nearby standard blocks shading...



It's less obvious on illuminated parts, but still there if you look closely :

Any idea why this happens and how to correct / avoid it ?
Thanks in advance.
I encounter rendering defects on custom items i've created in the Mesh Editor. It's only standard blocks modified, and ingame textures applied. It seems it even affects nearby standard blocks shading...



It's less obvious on illuminated parts, but still there if you look closely :

Any idea why this happens and how to correct / avoid it ?
Thanks in advance.