Trackmania Nations physics
Posted: 15 Oct 2019, 22:43
Hi, im trying to make similar vehicle physics as in trackmania nations on my own video game. however im not successfull and i struggle to find the right tutorials. Im developing in unity and using the built in physics. Unity also have built in wheelcolider mechanics, but they tend to make to realistic vehicle. after analysing the trackmania Nations I find that the vehicle need atleast 190 km/h and holding turn right or left for something like a second before its possible to start powerslide by adding brake. Is this all animations ontop of manipulated speed vectors or is it actual kinematic physics using friction constants, damper springs suspension, density and mass etc?