[Bug] Mesh Modeler: Faces pointing wrong direction
Posted: 16 Oct 2019, 21:27
Hey all!
When using the 'Create face', or 'Fill hole' tool often times the faces created point in the wrong direction. There seems to be a pattern behind how the direction is determined but it isn't intuitive yet. I guess the intention was, that newly created faces point towards the camera position, but this doesn't work reliable. Maybe the camera position isn't calculate relative to the new faces but relative to the point the camera rotates around. That may be why, in some cases the faces end up pointing in the opposite direction. I try fixing that by deleting the face again, rotate and move the camera into a new position, and recreate the face. Maybe this mechanic still needs some fine-tuning.
Extruding results in wrongly oriented faces as well at times. I don't understand the mechanic behind the direction of them yet.
Either way I would appreciate a way to manually flip faces.
When using the 'Create face', or 'Fill hole' tool often times the faces created point in the wrong direction. There seems to be a pattern behind how the direction is determined but it isn't intuitive yet. I guess the intention was, that newly created faces point towards the camera position, but this doesn't work reliable. Maybe the camera position isn't calculate relative to the new faces but relative to the point the camera rotates around. That may be why, in some cases the faces end up pointing in the opposite direction. I try fixing that by deleting the face again, rotate and move the camera into a new position, and recreate the face. Maybe this mechanic still needs some fine-tuning.
Extruding results in wrongly oriented faces as well at times. I don't understand the mechanic behind the direction of them yet.
Either way I would appreciate a way to manually flip faces.