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Custom vehicles don't like to load themselves in TMStadium base

Posted: 29 Oct 2019, 21:16
by BigBang1112
I've noticed this behavior when I was updating Challenge to support online ghost downloading.

The thing is that in Stadium-based title packs, any replay that contains custom vehicle says on opening something along these lines:

Code: Select all

Could not load "Vehicles/StadiumCar.Item.Gbx" model.
Even though the model is available in the title pack package - as OpenPlanet explorer proved me.

I use custom vehicles for improved skin management, especially when it comes to United cars. As for all of these consequences, I'm not sure if it was a good idea.

This bug is "resolved" when I load a multienvironment version of Challenge and come back to the Stadium version. The multienvironment version of Challenge stays loaded and the error disappears from the Stadium versions.

This is quite a big issue for my Stadium versions of Challenge and I'd love to see this resolved. It raises a lot of questions from the players. I doublechecked my makers and OpenPlanet explorer, the vehicle files do exist there.