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- Posts: 91
- Joined: 26 Mar 2018, 04:21
niebo26 wrote: ↑
11 Oct 2019, 14:10
- Custom Game Materials : these materials are game materials in which you can alter some parameters (like PhysicsID for example). Compared to normal custom materials, these ones are embeddable in maps
This works well when you play the map normally, and it's awesome o/. Thanks a lot for that, perfect timing for my next map
However, i just want to report a simple bug and easily reproducible: When you try to open a map in the Map Editor which has embedding item(s) with custom material(s), these custom materials won't work and will display a red texture. Only if you don't have the custom mat locally ofc. If you're the creator of them, it'll be fine.
Have a nice one,
- Posts: 133
- Joined: 19 Apr 2011, 19:00
- Location: Grenoble, France
This is a normal result. Custom Materials are not embeddable and the red material is a fallback when the game has troubles to load a material in an item. That's why unfortunately if you want to use custom materials, you'll need to give the Mat files or make a titlepack so people can play your map.
All of this doesn't apply to Custom Game Materials because they use game textures and thus can be embedded without any issue ^^
around !" - ® Haagse, 2019
SUPER SONIC SPEED !
Look for niebo26 in TMU & in TM²
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