[Tutorial] Linked Checkpoints

Talk about the track editor here

Moderator: English Moderator

Post Reply
User avatar
eyebo
Translator
Translator
Posts: 3523
Joined: 15 Jun 2010, 12:01
Location: Kansas, USA
Contact:

[Tutorial] Linked Checkpoints

Post by eyebo »

Yesterday I made a short 3 minute video tutorial about this feature:

https://www.youtube.com/watch?v=SycyZLW9eFM

Back in July I wrote this tutorial explaining the feature and how to use it:
eyebo wrote: 03 Jul 2019, 17:00 A little more about Linked Checkpoints, for those who want to know how to use it:

Linked CPs are for having CP groups. You only have to pass through one CP in the group to trigger the whole group. So instead of triggering every CP in a map in order to finish, you only need to trigger one CP in each group.

Respawns for each CP still work the same. You respawn at the CP you triggered.

You can access this feature by placing several CPs, and then clicking the wrench icon at top left in the Map Editor. Then click on one of the CPs in the map.

You'll next see a dialog on the right side that looks like this:

Image

In the dialog, click on the chain-link icon, leave group set to 1, and hit OK. Now the CP is a LinkedCP in group 1.

Do the same for additional CPs. Assign all the ones to group 1 that you want linked together and continue for other groups if you want more than one set of linked CPs.

In the example image above, I have 2 groups of CPs.

Have fun with it! :D
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
User avatar
Demented
Posts: 2329
Joined: 07 Nov 2010, 13:17
Location: United States

Re: [Tutorial] Linked Checkpoints

Post by Demented »

Well done my friend. :thumbsup:
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Palteza
Posts: 97
Joined: 12 Oct 2011, 03:08

Re: [Tutorial] Linked Checkpoints

Post by Palteza »

Nice feature, thanks for the demo !
User avatar
eyebo
Translator
Translator
Posts: 3523
Joined: 15 Jun 2010, 12:01
Location: Kansas, USA
Contact:

Re: [Tutorial] Linked Checkpoints

Post by eyebo »

Thanks Demented & Palteza

Normally linked CPs work fine in all the base titles. However, you start running into difficulties once you start using some custom titlepacks. So I've made an addon tutorial explaining how to get the feature to work in titlepacks such as TMOne, RPG, etc.

https://www.youtube.com/watch?v=aFL6LeQu4UM
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
MrSunshine58
Posts: 5
Joined: 26 Sep 2011, 20:09

Re: [Tutorial] Linked Checkpoints

Post by MrSunshine58 »

In 2021, thx for explaining this feature, wasn't aware of it !
Post Reply

Return to “Track Editor”

Who is online

Users browsing this forum: No registered users and 2 guests