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[Request] Disable green box around item
Posted: 25 Nov 2019, 21:20
by mGuy
Hiiyaa,
I want to request an option to be incorporated into editor. In some cases, placing items with green box around it on green-ish background can be challenging since visibility of item itself is very bad. That's why I think there should be an option to remove green box around item in editor.
Cheers !

Re: [Request] Disable green box around item
Posted: 25 Nov 2019, 22:09
by maxi031
Yeah i support this all the way, some option to set opacity of block bounding box would be cool, sometime it is very distracting.
Re: [Request] Disable green box around item
Posted: 25 Nov 2019, 23:07
by Ezys5
I agree.
This green box can be invisible when placing item above the ''void'' under the map. This is not very a problem on the 32x32 mapbase but it's more problematic on the 64x mapbase.
Re: [Request] Disable green box around item
Posted: 26 Nov 2019, 21:58
by gugaruz
would be really nice if the green box disappear, then you can see more details of the block you want to place. also for transparent or hardly seen blocks a "green shadow" with 1to1 image of the real block would help a lot. i think the "green shadow" should be the new standard since blocks are getting more complicated. And as an addition it would be nice to disable the "green shadow" fully (for experienced mappers).
anyway there is no really a reason to show a player if the block cant be set, if he sets ghost or blockmixing on

Re: [Request] Disable green box around item
Posted: 28 Nov 2019, 10:21
by reggie1000
Hi,
If I understood what you want correctly, this is already available.
In a plugin with the CMapEditorPlugin context, you can use Cursor.Brightness = 0.; to totally remove the cursor's visibility, or put it at a low value to simply reduce it. You may also change the color with Cursor.SetCustomRGB(Vec3);
Also,
anyway there is no really a reason to show a player if the block cant be set, if he sets ghost or blockmixing on
There are some situations in which you cannot place a ghost block, for example if the block is already there.
Re: [Request] Disable green box around item
Posted: 28 Nov 2019, 12:00
by mGuy
reggie1000 wrote: ↑28 Nov 2019, 10:21
Hi,
If I understood what you want correctly, this is already available.
In a plugin with the CMapEditorPlugin context, you can use Cursor.Brightness = 0.; to totally remove the cursor's visibility, or put it at a low value to simply reduce it. You may also change the color with Cursor.SetCustomRGB(Vec3);
Also,
anyway there is no really a reason to show a player if the block cant be set, if he sets ghost or blockmixing on
There are some situations in which you cannot place a ghost block, for example if the block is already there.
Oh, thank you for the response, that is exactly what I meant

Re: [Request] Disable green box around item
Posted: 28 Nov 2019, 14:31
by maxi031
Perfect

Re: [Request] Disable green box around item
Posted: 29 Nov 2019, 19:38
by reaby
reggie1000 wrote: ↑28 Nov 2019, 10:21
Hi,
If I understood what you want correctly, this is already available.
In a plugin with the CMapEditorPlugin context, you can use Cursor.Brightness = 0.; to totally remove the cursor's visibility, or put it at a low value to simply reduce it. You may also change the color with Cursor.SetCustomRGB(Vec3);
I have totally opposite wish: to show multiple different color cursors or cursor-like markers at mapeditor (for grand2)

Re: [Request] Disable green box around item
Posted: 01 Dec 2019, 12:25
by reggie1000
Hi Reaby,
While this is maybe not exactly what you want, maybe you can do something with CustomSelectionCoords and CustomSelectionRGB?
Having multiple cursors is not something that is currently possible as far as I know, and it sounds hard to implement as well.