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how to get volumetric lights? - set settings to high.

Posted: 25 Jan 2020, 20:10
by reaby
Hi,

how i can get this effect (shown at picture) to apply only bright lights and nothing else. Would make night maps look so much more awesome if the lights had volume, and "lensflare" kind of bokeh -effect but with star, i think you guys know what i mean...
volume light.png
volume light.png (168.22 KiB) Viewed 4507 times
is there possible way to enable something for titlepacks, like using mood.xml or some other titlepack tools provided ?
if not, can we get such feature for possible future update :)

Re: how to get volumetric lights?

Posted: 25 Jan 2020, 20:13
by reaby
(and to say, this settings looks very crap other than zoomed in to single light)

Re: how to get volumetric lights?

Posted: 25 Jan 2020, 21:38
by reaby
and to answer myself... check your settings!
looks like it was a settings issue... i just set everything to nice and high (very nice has side effects for stadium road becomes glass etc...)
volume lights 2.PNG
volume lights 2.PNG (209.38 KiB) Viewed 4492 times
and looks it's perfect already :)

Re: how to get volumetric lights? - set settings to high.

Posted: 26 Jan 2020, 10:34
by TMarc
There is no real volumetric light, it's just the bloom effect.
The blurred light texture is just added and that's it :D

Re: how to get volumetric lights? - set settings to high.

Posted: 26 Jan 2020, 11:28
by reaby
To think of this more, bloom settings in medium is not enough and high is too much...some maps goes so hazy and foggy since of the bloom.
hmm... I kind of still would make a wish for good volumetric lights :)

Re: how to get volumetric lights? - set settings to high.

Posted: 26 Jan 2020, 11:32
by Florenzius
I'd really like to be able to disable the light ray effect. It just doesn't look great

Re: how to get volumetric lights? - set settings to high.

Posted: 26 Jan 2020, 12:15
by reaby
Well to disable this, just disable bloom.
I think best would be that you could set flag to certaint lights to emit such effect, so mappers/item authors could have control over this effect.
For some parts it will look great, but if all bright parts emits such powerfull effects the overall image goes hazy and foggy :)

(this is actually my 1000th posting on forums \o/)