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ReShade and rendering

Posted: 18 Feb 2020, 01:29
by Vaylon
So I recently tried to render a replay with ReShade effects on.
The render went on as normal, but that's where the problem lies : it did not take into account the ReShade effects and just rendered as normal.
Basically, is it possible to make it so that it does render them (for example godrays, which, as far as i know, aren't possible to do in the base game) ?
ManiaPlanet 4 already has great ReShade support, but with this, it would have the best ReShade support possible, and eventually, better content being created by players. Using ReShade is a lot easier than using a video editing software, and could make it simpler for a greater number of players to create higher quality content, as it would be possible to simply exchange presets. For example, adding godrays is possible with editing software and certain plugins, but much more difficult than just switching presets to one with godrays on ReShade.

TL;DR : Please make it so that rendering replays works with ReShade.

Re: ReShade and rendering

Posted: 18 Feb 2020, 13:39
by Miss
This sounds more like something ReShade has to fix, not something Maniaplanet has to fix.

Re: ReShade and rendering

Posted: 18 Feb 2020, 15:57
by Vaylon
From what i understand, the problem comes from the way the game renders replays.

Re: ReShade and rendering

Posted: 18 Feb 2020, 17:48
by Florenzius
It wouldn't be in my interest as a game developer to ensure compatibility with reshade either. They've got other things to do I assume.
The only way is to record the replay using a screen recorder.

Re: ReShade and rendering

Posted: 01 Mar 2020, 00:54
by promarijan
this is not changable at all ever... the Maniaplanet Engine cinematic renderer uses a completely different pipeline that is not based on regular DXD9 or DXD11 rendering... that's why you don't get 100+fps while rendering either... it has zero to do with just outputting 3d frames like ingame.

If you really wanna record reshaded replays/mediatracker... play it in fullscreen through regular ingame rendering and record with external software.

You may aswell close this discussion now