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["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium
Posted: 01 Jun 2020, 14:23
by cerealkilller
Hi,
In the 3D modeler, If I apply the "turbo" or "turbo2" Physic in any material and apply the material to any surface, the direction of the turbo's acceleration is stuck in one direction, no matter how I turn the UVs around to change the material's direction, even if the turbo arrows point the opposite direction, the acceleration will always be in the same direction. Very annoying for creating/editing custom blocks using the turbo material, I didn't find any solution to overcome the issue.
Re: Turbo material acceleration direction bug in mesh modeler in TM2 stadium
Posted: 01 Jun 2020, 17:26
by niebo26
Hello,
The direction of the turbo doesnt depend on the direction of the arrow in the texture but, if i'm not mistaken, is always lined up with the North direction in the map editor (it's the Z axis in the mesh modeler, or the direction of the small line in the center of the mesh modeler)
Niebo
Re: ["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium
Posted: 01 Jun 2020, 18:56
by cerealkilller
Oh right, didn't think of that solution. Sadly this leaves the block clips if I rotate the block to get the right direction, forcing the use of 4 clip removers for 1 block, but it works, thanks a lot !

Re: ["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium
Posted: 02 Jun 2020, 09:24
by niebo26
Hi
You just need to rotate your geometry no ?
If you're based on a block, usually they're all aligned towards north too, so i dont see why you need to get more clip removers ^^
Niebo
Re: ["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium
Posted: 04 Jun 2020, 16:40
by cerealkilller
The turbo acceleration goes the opposite direction from what i want by default, if i rotate the block, it's on the right direction, but only the block rotates, the clips remain in the same positions. The block I'm using as an example beeing a slope (based of 2-1-1), meaning 1 clip up and 1 down on the other side, if i rotate it I have to remove the 2 clips that remained and add 2 others to their new positions, hence the 4 clip removers. (see picture)
Re: ["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium
Posted: 05 Jun 2020, 10:26
by niebo26
Hi
Sorry i meant rotating in the map editor before editing your block, sorry ^^;
Niebo