Hello, is there already an overview of which (map)editor features are available with Openplanet beside the Standard Installation?
I have some ideas / wishes which may be possible with Openplanet and I dont know where to place them :=)
Cheers McBAin
(Map)Editor features with Openplanet
Re: (Map)Editor features with Openplanet
What are your ideas?
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Check out openplanet, the alternative ManiaPlanet & Turbo scripting platform! (Openplanet subforum)
I also stream and tweet.
Re: (Map)Editor features with Openplanet
Ok, my quick ideas are the following ones. It may be that this is already possible and I just suck using the editor
1) Selector Button of Blocks/Items:
in old tmuf, if you click this button you will also copy the z-Level of this block. In Maniaplanet it is for sure not the default setting and also you cannot read out the z-Level.
--> first feature would be something to get this z-Level and maybe to save it for later usage
2) UI improved z-Levelling
i imagine a UI where you can save (and see) about 5 z-Positions (and for each of the 5 you can apply them to the block/item block below or from top or from center). Maybe you can even name the 5 z-Positions. Like this you could constantly map on a specific z-Level and change it. Then go to another area and easily going back. When building with blocks the z-Level is found rather fast but with items I struggle sometimes if they have a small rastering...
3) Globally apply a different rastering to items
My ideas would be that you globally overwrite the settings of an item such that i get an easier handling by default.
4) Improved rotation management of items
A UI where you can see the rotation of the current item and you can manipulate it. Instead of just trying with the kb.
As mentioned before I haven't searched very intensively if some of these features already exist but these are the first topics and I imagine 1,2,4 would be implentable in OpenPlanet. For 3 im not sure if Maniaplanet would allow this..
1) Selector Button of Blocks/Items:
in old tmuf, if you click this button you will also copy the z-Level of this block. In Maniaplanet it is for sure not the default setting and also you cannot read out the z-Level.
--> first feature would be something to get this z-Level and maybe to save it for later usage
2) UI improved z-Levelling
i imagine a UI where you can save (and see) about 5 z-Positions (and for each of the 5 you can apply them to the block/item block below or from top or from center). Maybe you can even name the 5 z-Positions. Like this you could constantly map on a specific z-Level and change it. Then go to another area and easily going back. When building with blocks the z-Level is found rather fast but with items I struggle sometimes if they have a small rastering...
3) Globally apply a different rastering to items
My ideas would be that you globally overwrite the settings of an item such that i get an easier handling by default.
4) Improved rotation management of items
A UI where you can see the rotation of the current item and you can manipulate it. Instead of just trying with the kb.
As mentioned before I haven't searched very intensively if some of these features already exist but these are the first topics and I imagine 1,2,4 would be implentable in OpenPlanet. For 3 im not sure if Maniaplanet would allow this..
Re: (Map)Editor features with Openplanet
@Miss: I wonder if you have any statement about it.
Like does it already exist, is it possible, is it interesting? Im just interested
Like does it already exist, is it possible, is it interesting? Im just interested
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