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Replacing the default textures with a custom mod permanently

Posted: 16 Sep 2011, 12:38
by Jer76
Hello,

Mods are useful when it comes to build a map with one of them, but I am not a mapper. Therefore, I would like to use a custom mod in place of the default mod (ie the default Canyon textures) for a few days, then change back to the original, then use a custom one again, etc.

The point being that I would be able to see the mod textures on every map I play - particularly those which normally don't come with a mod.

I know that it was possible in TMF because I found tutorials [here is the French tutorial]. I tested it with a .zip format mod in TM² and it didn't work. Then I realized there was a chance that most mods are going to come in .pak format from now on anyway, and that it probably changes everything.

So I would like to know if it was even still possible to do; and if it is, how to proceed.

Here is a link for mods if you need to download one in order to try!

If a method is proved to work, I will edit this first post to put the solution in, to make it easier to find.

Thanks. :)

Re: Replacing the default textures with a custom mod permane

Posted: 16 Sep 2011, 12:54
by TStarGermany
You can replace the texture files in the original zips, but TM will recognise this (filesize/checksum) and re-download the files...

Re: Replacing the default textures with a custom mod permane

Posted: 20 Sep 2011, 10:43
by Jer76
Did nobody manage to make it work, so far?

Re: Replacing the default textures with a custom mod permane

Posted: 22 Sep 2011, 20:45
by Balmung
No, and that is good so.