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Train routes and trains!

Posted: 21 Sep 2011, 13:27
by ciccipicci
Thinking on something more than more blocks, it'll be great to implement animated "obstacles" to each environment and making it more live and challenging. The Train's idea is simple: the possibility to build up a train track like the road one and trains to run there (maybe with settings to customize for arrive in a certain moment in a point).
The results? Cars that runs on binary with running train on their back, eciting jumps an istant before a train arrive..ecc ecc.. :D

Re: Train routes and trains!

Posted: 21 Sep 2011, 20:47
by maniaracer
fs trains...

/ :yes: \ mod fits;p - maniascript

Re: Train routes and trains!

Posted: 23 Sep 2011, 12:27
by crazy_horse
ciccipicci wrote:Thinking on something more than more blocks, it'll be great to implement animated "obstacles" to each environment and making it more live and challenging. The Train's idea is simple: the possibility to build up a train track like the road one and trains to run there (maybe with settings to customize for arrive in a certain moment in a point).
The results? Cars that runs on binary with running train on their back, eciting jumps an istant before a train arrive..ecc ecc.. :D
+1
+1
+1
MOAR epic adventures, what about a waterfall!

Re: Train routes and trains!

Posted: 26 Sep 2011, 02:41
by dsi1
crazy_horse wrote:
ciccipicci wrote:Thinking on something more than more blocks, it'll be great to implement animated "obstacles" to each environment and making it more live and challenging. The Train's idea is simple: the possibility to build up a train track like the road one and trains to run there (maybe with settings to customize for arrive in a certain moment in a point).
The results? Cars that runs on binary with running train on their back, eciting jumps an istant before a train arrive..ecc ecc.. :D
+1
+1
+1
MOAR epic adventures, what about a waterfall!
I was disappointed when I found out that there was no waterfall entity to add to dams!

Re: Train routes and trains!

Posted: 28 Sep 2011, 21:55
by burgers
Good grief we will already have trackmania were getting shootmania and quest mania, you want to add train mania as well
arrrggh :lol:

Re: Train routes and trains!

Posted: 29 Sep 2011, 11:58
by EnaiSiaion
Monster Truck Madness 2 in 1998 supported moving objects in the track editor.

Re: Train routes and trains!

Posted: 29 Sep 2011, 18:07
by Neox94
EnaiSiaion wrote:Monster Truck Madness 2 in 1998 supported moving objects in the track editor.
Yes Monster Truck Madness 2. But this is Trackmania.

Re: Train routes and trains!

Posted: 29 Sep 2011, 18:22
by metoxys
OOooooooh Multi-Track Drifting!

Re: Train routes and trains!

Posted: 30 Sep 2011, 00:19
by dsi1
Neox94 wrote:
EnaiSiaion wrote:Monster Truck Madness 2 in 1998 supported moving objects in the track editor.
Yes Monster Truck Madness 2. But this is Trackmania.
And more than a decade later...

Re: Train routes and trains!

Posted: 30 Sep 2011, 11:07
by CoMAN
If you have moving objects you will remove the basics in TM; a static track, with one type of car for everyone = the same experience for all, all the time. Remember windmills in TMO? If you had to jump trough the spaces between the wings, it was so random if you got trough... TM isn't random, its pure skills :)