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Maniascript

Posted: 15 Jun 2010, 14:06
by apovtx
Any news about maniascript? Would there be any innovation? :P

Re: Maniascript

Posted: 15 Jun 2010, 14:24
by Zooz
Gonna be important to have scripting for Shootmania at least and probably QM too, so I'm sure the same possibilities will be there for TM2 :D

Re: Maniascript

Posted: 15 Jun 2010, 14:30
by www.e-gekko.net
Wow, yes, imagine to script always new Quest in Questmania, huhuhu :

1)Get the Poison from NPC Zooz killing 100 users
2)Take the Poison to NPC Gekko and retire the new weapon

Huhhuu nice!! :mrgreen:

Re: Maniascript

Posted: 15 Jun 2010, 14:32
by Bramble
if (car == bramble) speed += 1000000000000000

:arrow:

Re: Maniascript

Posted: 15 Jun 2010, 14:33
by apovtx
Well Gekko i really feel scared of what you will do with maniascript^^ :P

Re: Maniascript

Posted: 15 Jun 2010, 15:21
by w1lla
maybe maniascript will be a way to make maps and not to make yourself powerfull

Re: Maniascript

Posted: 15 Jun 2010, 15:23
by SiH13
Agreed.
It will be more used in the mapeditor i think

Re: Maniascript

Posted: 15 Jun 2010, 15:25
by www.e-gekko.net
w1lla wrote:maybe maniascript will be a way to make maps and not to make yourself powerfull
I agree!!
But will be great to study the maniascript to develope something impossible!!!
:o Huhuh don't let me put my hands on it ahuahu!! :geek: :lol:

Re: Maniascript

Posted: 15 Jun 2010, 15:26
by w1lla
well it looks to me that trackmania 2 will depend on a manialink system and that maniascript purely an addition to it is.

Re: Maniascript

Posted: 15 Jun 2010, 16:01
by h3ndy
well, i hope it is not for gamelogic, but for maps or/and manialinks.