How to activate a Mod as player ?
Posted: 05 Oct 2011, 08:30
Hi, i am mapping for TM (old) for a long time and made many tracks. Also used a lot of Mods I found over time for my maps. So when I drove my maps with my friends, they also had all these Mods and saw the map as it should appear.
Now I made my first (long) TM2 map, and though they have the same Mods than I do, they can't see my track as it should appear, with the Mod, but just standard. For this Mod you have to pay (Planets). When I first time wanted to use this Mod with my Editor, a message popped up, asking me to enter a key or to pay (Planets). I payed. From then on I could use the Mod.
But when my friends wanted to drive my map, all they could see, was the standard Canyon look and there was no popup asking them if they want to buy the Mod. On the other hand you cant expect every simple player to go into the editor, start to make a map and so activate the Mod. So why did they not get the option to activate the Mod and see my map as it should appear ?
That was not an issue back then. Any details on that ?
Thanks.
Wolfseye
Now I made my first (long) TM2 map, and though they have the same Mods than I do, they can't see my track as it should appear, with the Mod, but just standard. For this Mod you have to pay (Planets). When I first time wanted to use this Mod with my Editor, a message popped up, asking me to enter a key or to pay (Planets). I payed. From then on I could use the Mod.
But when my friends wanted to drive my map, all they could see, was the standard Canyon look and there was no popup asking them if they want to buy the Mod. On the other hand you cant expect every simple player to go into the editor, start to make a map and so activate the Mod. So why did they not get the option to activate the Mod and see my map as it should appear ?
That was not an issue back then. Any details on that ?
Thanks.
Wolfseye