Improve Skill System
Posted: 16 Oct 2011, 20:48
I generally think its silly that the easiest campaign track awards the most overall skill points, that a 22 second track with 3 basic turns awards the most skill points. Generally people play the campaign tracks to compete against other peoples times. With the current skill point system people end up playing A01 through A04 90% of the time. The reasoning is why bother with the harder tracks if they don't give you a decent amount of skill points. This is because the overall skill points is based on the amount of time that others have played the tracks. Meaning the lowest common denominator, the track that requires the least amount of skill, has become the most played.
It would be more objective to offer the most skill points for the hardest tracks. This is so obvious it tends to be overlooked. With this reasoning the following type of scale would be more appropriate for real "Skill" points. A slightly different scale could also be appropriate, but the general idea is that the harder the level of track the more skill points it will reward.
A level tracks - Max skill points for first place = 100,000
B level tracks - Max skill points for first place = 200,000
C level tracks - Max skill points for first place = 300,000
D level tracks - Max skill points for first place = 400,000
E level tracks - Max skill points for first place = 500,000
The scale doesn't particularly matter but the general idea becomes obvious.
I understand the general argument that players alone should determine what gives the most skill points. The current system, however, has shown that this has not been a practical application. The easiest tracks have become the most played, the harderst tracks are rarely played. The easier tracks give the most skill points, the hardest tracks give the least skill points. This seems counter intuitive to the basic fact that the tracks become more difficult as the campaign progresses. B tracks are harder than A tracks, C tracks are harder than B tracks, D tracks are harder than C tracks, and so on. Meaning the harder the track, the higher the tracks level, the more skill it takes.
With a system similar to above, or slightly altered but keeping the basic premise in place, will actually reward more points to drivers with more skill.
I would like to see more emphasis on harder tracks and less empasis on 20 second 2 turn tracks where people hope for a fluke run.
It would be more objective to offer the most skill points for the hardest tracks. This is so obvious it tends to be overlooked. With this reasoning the following type of scale would be more appropriate for real "Skill" points. A slightly different scale could also be appropriate, but the general idea is that the harder the level of track the more skill points it will reward.
A level tracks - Max skill points for first place = 100,000
B level tracks - Max skill points for first place = 200,000
C level tracks - Max skill points for first place = 300,000
D level tracks - Max skill points for first place = 400,000
E level tracks - Max skill points for first place = 500,000
The scale doesn't particularly matter but the general idea becomes obvious.
I understand the general argument that players alone should determine what gives the most skill points. The current system, however, has shown that this has not been a practical application. The easiest tracks have become the most played, the harderst tracks are rarely played. The easier tracks give the most skill points, the hardest tracks give the least skill points. This seems counter intuitive to the basic fact that the tracks become more difficult as the campaign progresses. B tracks are harder than A tracks, C tracks are harder than B tracks, D tracks are harder than C tracks, and so on. Meaning the harder the track, the higher the tracks level, the more skill it takes.
With a system similar to above, or slightly altered but keeping the basic premise in place, will actually reward more points to drivers with more skill.
I would like to see more emphasis on harder tracks and less empasis on 20 second 2 turn tracks where people hope for a fluke run.