Help request to developers
Posted: 18 Oct 2011, 01:30
Hello Nadeo!
I'm tossha. Someone may know me as a creator of TrackStudio, the visual track editor for TMForever.
I've already made a small tool that helps builders to blockmix in TM2, but of course i want more
I want to create not only blockmixing tool, but a complete track editor that can compete with in-game one. So i work on TrackStudio 2.0. One of the main features of TS is displaying the track just as it looks in game, so it needs all block models. In first version we made models using 3D Ripper and 3Ds max, but it is impossible to make all models of all variations of all blocks of all environments of all TrackMania games
And i want TrackStudio 2.0 to support all games from TMS to TM2.
So i want to ask: it is possible to get some kind of explanation of model-files structure? I guess i just need an information about classes 0x0304E00 - 0x0305900 (Game::CGameCtnBlock****). I know it is not an ordinary request, but i ask you very much to help me create a cool stuff for your games.
I hope many people will appreciate your help.
Thank you.
I'm tossha. Someone may know me as a creator of TrackStudio, the visual track editor for TMForever.
I've already made a small tool that helps builders to blockmix in TM2, but of course i want more


So i want to ask: it is possible to get some kind of explanation of model-files structure? I guess i just need an information about classes 0x0304E00 - 0x0305900 (Game::CGameCtnBlock****). I know it is not an ordinary request, but i ask you very much to help me create a cool stuff for your games.
I hope many people will appreciate your help.
Thank you.