Real damage
Posted: 02 Nov 2011, 21:49
Can we have real damage in the cars, please? This would make it more interesting since someone wall banging for an advantage may regret it later when they're slowed by the damage. The car in front of you won't always finish first if he's dented, etc.
Shouldn't be tricky to implement. If there is, for instance, right side damage your car pulls to the right a little. For bonnet damage your throttle can't max. That wouldn't require a different car model, would it? Just override of the user controls depending on damage level (which is already known because of the visual indication).
Shouldn't be tricky to implement. If there is, for instance, right side damage your car pulls to the right a little. For bonnet damage your throttle can't max. That wouldn't require a different car model, would it? Just override of the user controls depending on damage level (which is already known because of the visual indication).