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Valley Suggestions

Posted: 30 Dec 2011, 23:17
by bryan1998
Hello!

PERFORMANCE

The handling should be somewhat tight - kinda like a racecar.
It should also have very little slide - but with some slide.

The speed should be somewhat fast - not as fast as island. It should also have a bit of a coast feel too - but bay at the same time.

VEHICLE

It should be a combo of the Bugatti Veyron and the RallyCar, and tuned a bit.

It should have a sound of a really fast sportscar with the hissing of a turbo.

It should be lightweight and stay in the air longer after a jump.

ENVIRONMENT

It should look just like in the 2009 trailers.

Any more suggestions?

Re: Valley Suggestions

Posted: 31 Dec 2011, 00:09
by maniaman
bryan1998 wrote: It should also have very little slide - but with some slide.
:D that sounds funny!
good ideas btw :thumbsup:

Re: Valley Suggestions

Posted: 31 Dec 2011, 00:17
by luftisbollentm2
I think the Valley will be slower than canyon.
and becouse of the meta roads if i got that right (liquid road sort)
its better with a slower car and better handling what i mean is not to sensitive steering
steering little in the beginning of the steer and full steer after a while, and about the start, better to have a speedy start than a slow one, imo becouse canyon got a little ruined when you fixed the start bug, imo :(
would be fun with a simple hunter environment and no edge brake that is so bad in canyon,
the cars behavior is crazy sometimes when you hit a wall and
more diffrent jumps and way more variation in mapping becouse if not, that kills the game
should be simple to build but not to easy either, similar to tmuf editor (i mean like the pieces in tmu "stadium")
not one way for right and another left, its way better if you guys " nadeo" fix one piece for all directions like in stadium,
you can have 3 variation per piece where the buildings placed on the block, 1. right 2. left 3. none, i mean no puzzle connections becouse of the limitation ,so no limit this time nadeo please
and maybe a night and day cycle, adjust kinda thing if you know where i heading at. (now its only 4 diffrent cycles) but with this simple adjust bar in the game editor its free to choice what time your track is at.
would be awesome becouse you can plan to build the track at 15: 00 and the sun has just gone up and when you drive in a certain spot of your track you get the sun in your eyes or maybe an amazing view ^^and the light goes on when you drag the bar til midnight ofc. one more thing the trees need to be in 3d please if it´s possible.
please make the handling with the Valley car amazing and simple no crazy effects just pure and fun driving. :pil

Re: Valley Suggestions

Posted: 31 Dec 2011, 16:37
by maniaman
luftisbollentm2 wrote: you can have 3 variation per piece where the buildings placed on the block, 1. right 2. left 3. none, i mean no puzzle connections becouse of the limitation ,so no limit this time nadeo
yeah, that realy needs to be done.

Re: Valley Suggestions

Posted: 06 Jan 2012, 19:10
by MatheusKS
bryan1998 wrote:It should look just like in the 2009 trailers.
The Valley in 2009 is presented much like the recently launched Canyon. The two are the same, just change the texture (verdant valley, arid Canyon). Valley, to me, has to be a more mountainous, verdant landscapes with high mountains in the background.
What do you think? http://4.bp.blogspot.com/_8dqA9bU5d-A/T ... 0x1200.jpg

I want a car that has an aggressive sound, a very powerful V10 engine, which is similar to the Chevy Corvette.
I wish it were more realistic physics. The gravity should be stronger, pulling the car to the ground faster. A more realistic speedometer (which did not get to 1000 kph or mph). I wish the forces of inertia were pulling the cars in the corners. The cars that are spun at higher speeds on curves. Those who control the speed would be best.

The environment will be provided to attract TrackMania veterans to the fanatics Need for Speed ​​or GT.



English is not my language. If someone did not understand what I wrote, put the blame for the Google Translator. :thumbsup:

Re: Valley Suggestions

Posted: 07 Jan 2012, 19:11
by luftisbollentm2
i have a brilliant idea

Add a few more car models in the game from the start so we have 10 diffrent cars to choice from and i dont mean color,
one more thing when i paint the car i want people to see it ofcourse, :roll: way not only have a skin dl so people see my amazing paintjob. :D
As it is now i most upload my 30mb car on a direct dl site to share it even if it is the orginal car,
i think its like that anyway, or am i wrong. ?

Re: Valley Suggestions

Posted: 08 Jan 2012, 08:42
by banjee
i would love for the handling of valley to be like go-karts and similar to coast where if you go to fast then you slide out and lose speed. what we dont need it a second canyon with its non speed losing drifts.

Re: Valley Suggestions

Posted: 14 Jan 2012, 11:55
by rat_in_car
Valley for me should has more sensitive car like on Island or Bay environment. I hope this time at least someone notice that pad advantage should be more used (no delays when turns)! People buy better controllers not because they want to play still the same (like on keyboard) but because they want to improve.

And what is more important - Valley should has a little more logic that Canyon. I mean slides - on flat surfaces is impossible to make slide without pressing brake (which should be natural when speed is so extreme sometimes, but I tested even over 900 and still car turns without slide - the same car that slides @ any speed if I press brake button).

Re: Valley Suggestions

Posted: 14 Jan 2012, 16:01
by Demented
I like the Go Kart idea. That would be fun.
Bay physics were fun too and I think would be good in a rally car with maybe a bit more weight to it.
Maybe a balance between Coast and Bay (Like C.O.R.R. Trucks).
I think it's too late now to influence Valley but there are more environments comming in the future.
One thing I like about Bay, Coast and Canyon is if you roll the car it usually ends up back on its wheels and you can keep going.

Re: Valley Suggestions

Posted: 15 Jan 2012, 06:28
by Alter-Fox
I think Canyon already feels like Island mixed with Bay (my two favourite driving physics).
Maybe that's why many of the people who don't like it are the same people who don't like bay...

The difference with canyon, though, is that I actually like canyon tech tracks :o .

I think Valley should be at least a little bit coast-like. I want a slower environment - but, with only releasing one environment at a time, Nadeo's probably going to try and make environments that will appeal to as many people as they can. Not like TMS, which had 3 environments with very different driving styles, so that playerscould find driving styles they liked.