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will trackmania survive ? HELP...

Posted: 20 Jan 2012, 04:37
by luftisbollentm2
quote: someone// Have you asked Nadeo ? ( I am sure you have, but I ask anyway... ) I mean TMX is probably the single most important cornerstone of our community. If we have to shut down and nobody can exchange their tracks any more, I think the game will die pretty fast. It must be in the interest of Nadeo to keep this site up. If they dont see that, they are more blind than a bat.//
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agree on this thats way i post this...

First of all i love trackmania and without the community its bleading, and iam not sure what happend without mx but i dont want to find out, and i hope you understand the serious in this matter.

You should give us any of this becouse we bought the game.... (its about 4000 users at mx)
3 alternative to help us help you.

1. move tmx/mx to a nadeo server.
2. give us 150 game a year thats our annual fee. (3000 euro)
3. donate money http://tm.mania-exchange.com/

I will buy valley and i hope its alot better, and i hope mx is still there that day, if not well i meight get bored. :(
But if not, i am forced to play online mostly, becouse there is no fun playing my own tracks. :teub:
I really hope mx survive and that valley brings back the players that leaves whatever reason.
I could sit and play for hours on a single track i downloaded at mx so dont remove that feature. :roll:
without the players you are nothing remember that. :pil

Any news about valley, NADEO ?

Re: will trackmania survive ? HELP...

Posted: 20 Jan 2012, 05:41
by banjee
i agree with you that mx is important to trackmaina. before it opened for canyon it was almost impossible to map share. i dont know what will happen if it closes permanently.

Re: will trackmania survive ? HELP...

Posted: 23 Jan 2012, 19:34
by VonTyrconnell
It looks like TM2 is dead anyway... Ubisoft's/Nadeo's lack of support for the game: dead links, lack of support for players with slower connections all point to it - Not to mention the mere 76k flop sales. Nadeo should have known this would happen. Maybe they just cashed in and got a nice hefty distribution deal from Ubisoft. I'll bet the whole Maniaplanet idea is a dead duck - we won't see any other games - let alone another TM2 scenario coming out. They really messed the whole thing up by getting involved with Ubisoft.

TOLD YOU SO!

Re: will trackmania survive ? HELP...

Posted: 23 Jan 2012, 19:56
by Xymph
VonTyrconnell wrote:TROLLED YOU SO!
You forgot a few consonants, I fixed it for you above.

:roll:

Re: will trackmania survive ? HELP...

Posted: 24 Jan 2012, 02:45
by Trackmaniack
<_< Not helping, Xymph. You wanna know the truth? Here it is, like it or not, but somebody's gotta say it: I went from being TM2's biggest fanboy to not hardly playing it at all. Why? A lack of an online scene where I could race in tracks that I like, single-player tracks scaling too fast, and, most importantly, the previous-generation hardware compatibility has been thrown in the trash in favor of high-resolution visuals and shiny. With the latest update, even minimum settings reduce my computer to a crawl; and forget the reason many of us even buy this game--making awesome screens and videos. Until TM2 gets -much- more highly optimized, I'm done. I regret having to say that in the public forum, but it's the truth.

Re: will trackmania survive ? HELP...

Posted: 24 Jan 2012, 20:11
by eyebo
The truth is revealed. ;)

Well, MX will survive. The needed money was raised in just a few days... and now we're looking for a new host that might help reduce costs a bit.

This topic isn't about the game though (plenty of those out there), it's about the community track sharing site, Mania Exchange. I'm with the OP though. If MX didn't exist, I probably wouldn't be playing this game at all. And without TMX, I would have quit TMUF long ago.

Re: will trackmania survive ? HELP...

Posted: 24 Jan 2012, 20:30
by Xymph
Trackmaniack wrote:<_< Not helping, Xymph.
It was, first and foremost, a play with words. Where's your sense of humor? :)

But more seriously, the post I replied to is just one of many that are helping even less. Making negative comments about things one has no clue about (because few people really know what the deal between Nadeo and Ubisoft entails, and they probably all work at either company) is just contributing to the problem, rather than the solution. Fueling a negative atmosphere discourages existing players and doesn't make prospective new players feel welcome.

That doesn't mean the current game doesn't have problems -- plenty have been reported. But repeating them over and over is never constructive.
Trackmaniack wrote:You wanna know the truth?
Yes, I can handle it. ;)
Trackmaniack wrote:Here it is, like it or not, but somebody's gotta say it: I went from being TM2's biggest fanboy to not hardly playing it at all. Why? A lack of an online scene where I could race in tracks that I like, single-player tracks scaling too fast, and, most importantly, the previous-generation hardware compatibility has been thrown in the trash in favor of high-resolution visuals and shiny. With the latest update, even minimum settings reduce my computer to a crawl; and forget the reason many of us even buy this game--making awesome screens and videos. Until TM2 gets -much- more highly optimized, I'm done. I regret having to say that in the public forum, but it's the truth.
Too bad. But I barely played another track online since the beta ended, and got stalled in the single-player campaign at D15. I didn't race all that much in TMF either, even though I had far more spare time then compared to nowadays.

To me the TM universe is far bigger than an arcade racing game: it's a platform that fosters a wide variety of creativity. For many, that's building tracks or skins or movies or models or ManiaLinks or whatever. For me and others, it's programming server controllers and other tools, and building/maintaining websites. I don't do that because I expect anything back for it, but because it's fun in and of itself, and rewarding to share.

So yes, the racing is very important (and I don't have any problems with it myself), so hopefully many improvements will be made over the next year or two, but meanwhile there are also enough other things to do in this community. That's why I'm sticking around -- maybe you can too by finding something in the aforementioned areas.

PS. eyebo is right, sorry about the off-topic, but VonTyrconnell started it. ;) Indeed, it's a very good thing that T/MX is out of its tight spot again.

Re: will trackmania survive ? HELP...

Posted: 24 Jan 2012, 21:15
by VonTyrconnell
Yeah, I was in a bad mood making that post, mainly due to trying to play the game with all its problems, so I'll happily retract some of it; the NADEO bashing being the most of it. I love TM more than is normal :)

btw I don't really think making a few negative comments can be considered trolling. Don't we have a right to vent our frustration when there are none forthcoming from the product supplier?

I'll buy the next scenario if one appears. 20 quid isn't a huge amount of money to pay for participating in something as good as TM. I just hope the Ubisoft involvement doesn't continue to affect this game in the way that it has other franchises. Ubisoft would do well to take note of the feedback of the players and not listen so much to their marketing department. Many corporations who have failed in the past have done so due to looking only at the bottom line - revenue.

Re: will trackmania survive ? HELP...

Posted: 24 Jan 2012, 21:20
by VonTyrconnell
VonTyrconnell wrote:Yeah, I was in a bad mood making that post, mainly due to trying to play the game with all its problems, so I'll happily retract some of it; the NADEO bashing being the most of it. I love TM more than is normal :)

btw I don't really think making a few negative comments can be considered trolling. Don't we have a right to vent our frustration when there are none forthcoming from the product supplier?

I'll buy the next scenario if one appears. 20 quid isn't a huge amount of money to pay for participating in something as good as TM. I just hope the Ubisoft involvement doesn't continue to affect this game in the way that it has other franchises. Ubisoft would do well to take note of the feedback of the players and not listen so much to their marketing department. Many corporations who have failed in the past have done so due to looking only at the bottom line - revenue.

And yes, TMX is a pivotal part of the success of this great game. I don't build (yet) but I do appreciate the community that does. Long live TMX, but soon die TM if the platform TMX is based on dies.

Re: will trackmania survive ? HELP...

Posted: 24 Jan 2012, 21:35
by eyebo
VonTyrconnell wrote:Ho Ho - the title of the topic does not relate to TMX. I am not off topic. It's like I'm poking a dirty, gone-off-chicken finger into your gaping wound :D :D :D
Oh don't worry. I was actually commenting on Trackmaniack's post. Your original post was so highly prejudicial that I ignored it.

;) It's nice to see you've come to your senses though.

But why do you triple post? And why do you reply to other people's messages by quoting yourself instead of the message you're replying to?

You say all these bad things about Nadeo and Ubisoft and yet you don't even know how to use a forum. :?