Assault/Invasion Game Mode
Posted: 08 Apr 2011, 19:54
The idea of this game mode is that there are 2 teams: An Attack Team and a Defend Team. You can set the amount of rounds (Either "First to" or "Best of") and when teams switch places (up to 5 rounds).
Example:
Map: Coastline
Attack Objective 1: Deactivate the defensive gates (Set a switch as the objective)
Defense Objective 1: Guard the gates leading to your base
Attack Loadouts (You can set the classes and their names);
Soldier (Assault Rifle, Pistol, 2 Grenades)
Wingman (SMG, Pistol, 1 Grenade)
Defense Loadouts;
Guard (Assault Rifle, Pistol, 2 Grenades)
Recon (SMG, Pistol x2, 1 Grenade)
Attack Objective 2: Plant a bomb and destroy the shield tower (The Bomb can be defused by Defend Team)
Defense Objective 2: Prevent destruction of the shield tower
Attack Loadouts;
Frontlines (Assault Rifle, Pistol, 3 Grenades)
Support (Light MG, Pistol, 2 Sticky Grenades)
Agent (Silenced SMG, Silenced Pistol, Tactical Knife, 1 Grenade)
Defense Loadouts;
Defender (Assault Rifle, Pistol, 3 Grenades)
Gunner (Light MG, Pistol, 2 Grenades)
Spec Ops (Silenced SMG, Silenced Pistol, Tactical Knife, 1 Grenade)
Attack Objective 3: Hack into the power mainframe and overload the reactor (Defense Team can override the process)
Defense Objective 3: Keep the attackers away from the mainframe
Attack Loadouts;
Maverick (Assault Rifle, Shotgun, 3 Grenades)
Destroyer (Light MG, Rocket Launcher, 3 Grenades)
Special Agent (Silenced SMG x2, Silenced Pistol x2, Tactical Knife, C4 x2)
Marksman (Sniper Rifle, Assault Rifle, 2 Grenades)
Medic (Assault Rifle, Pistol x2, 4 Medpacks)
Defense Loadouts;
Security (Assault Rifle, Shotgun, 3 Grenades)
Anti-Support (Light MG, Rocket Launcher, 3 Grenades)
CQC Gunner (Silenced SMG x2, Silenced Pistol x2, Tactical Knife, C4 x2)
Sharpshooter (Sniper Rifle, Assault Rifle, 2 Grenades)
Medic (Assault Rifle, Pistol x2, 4 Medpacks)
Example:
Map: Coastline
Attack Objective 1: Deactivate the defensive gates (Set a switch as the objective)
Defense Objective 1: Guard the gates leading to your base
Attack Loadouts (You can set the classes and their names);
Soldier (Assault Rifle, Pistol, 2 Grenades)
Wingman (SMG, Pistol, 1 Grenade)
Defense Loadouts;
Guard (Assault Rifle, Pistol, 2 Grenades)
Recon (SMG, Pistol x2, 1 Grenade)
Attack Objective 2: Plant a bomb and destroy the shield tower (The Bomb can be defused by Defend Team)
Defense Objective 2: Prevent destruction of the shield tower
Attack Loadouts;
Frontlines (Assault Rifle, Pistol, 3 Grenades)
Support (Light MG, Pistol, 2 Sticky Grenades)
Agent (Silenced SMG, Silenced Pistol, Tactical Knife, 1 Grenade)
Defense Loadouts;
Defender (Assault Rifle, Pistol, 3 Grenades)
Gunner (Light MG, Pistol, 2 Grenades)
Spec Ops (Silenced SMG, Silenced Pistol, Tactical Knife, 1 Grenade)
Attack Objective 3: Hack into the power mainframe and overload the reactor (Defense Team can override the process)
Defense Objective 3: Keep the attackers away from the mainframe
Attack Loadouts;
Maverick (Assault Rifle, Shotgun, 3 Grenades)
Destroyer (Light MG, Rocket Launcher, 3 Grenades)
Special Agent (Silenced SMG x2, Silenced Pistol x2, Tactical Knife, C4 x2)
Marksman (Sniper Rifle, Assault Rifle, 2 Grenades)
Medic (Assault Rifle, Pistol x2, 4 Medpacks)
Defense Loadouts;
Security (Assault Rifle, Shotgun, 3 Grenades)
Anti-Support (Light MG, Rocket Launcher, 3 Grenades)
CQC Gunner (Silenced SMG x2, Silenced Pistol x2, Tactical Knife, C4 x2)
Sharpshooter (Sniper Rifle, Assault Rifle, 2 Grenades)
Medic (Assault Rifle, Pistol x2, 4 Medpacks)