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TM2 Stutter

Posted: 01 Apr 2012, 03:54
by D3rk01
Hello, I have recently gotten hooked on playing TM United and so I decided to purchase TM2. I did the benchmarks when setting the game up and saw that the very nice option gave me around 280fps average. So I decided to go with that option.

BUT! I am having issues with certain tracks, where it seems like the game stutters. My frame rate will easily be 200+ but it feels like it's missing frames... and in this type of game, those stutters are making it hard to play.

The stuttering is there across all of the graphics presets, so that isn't the issue.

Any clue as to what it could be?

My specs:
Win7 64bit Ultimate
i7 2600k @ 5.0 Ghz
2x XFX HD6870s 1GB CF
8gb x G. Skill Ripjaws X 8-8-8-2 DDR3 PC1600
RAID0 2xOCZ Vertex 3 120GB SSD
Deskstar 1.5GB HDD
Corsair Enthusiast TX V2 Series 850-Watt PSU

Re: TM2 Stutter

Posted: 01 Apr 2012, 04:28
by broric
I'm not 100% but If its only on certain tracks it could be that they are block mix tracks.
you get the "stutter" or "flashing" where the 2 blocks that shouldn't be placed in the same spot overlap
I see this on some but not all blockmix tracks.
Have a look to see if it is isolated to certain areas of the track and look closer to see if this is where the overlap occurs.
Its bearable as long as the track is good :D
but very annoying if the track is crap :(

Re: TM2 Stutter

Posted: 01 Apr 2012, 07:41
by tcq
Maybe in your case the problem is crossfire? Sounds like, you having the micro stuttering typical for dual GPU systems.
CPU/GPU Synchro settings?
How to use CrossFire with ManiaPlanet -2-

Re: TM2 Stutter

Posted: 01 Apr 2012, 08:35
by eyebo
I had this problem too for a long time.

I turned off the "High Definition" ticker in the launcher, and now everything is silky smooth framerate-wise. And the game still looks phenomenal with low definition textures.

I only turn it back on for screenshots and videos.

Re: TM2 Stutter

Posted: 13 Apr 2012, 22:42
by serujio
maybe that in game configuration "exibition synchrony" or something like that. If I don't let it on "1 interval" my game won't play smooth. It limits the fps on 60 so it goes well synchronized with my monitor hz, which is 60hz. Not sure if the explanation I did is correct, but that is what I think it is :D