How could QuestMania Work?

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Fix
Nadeo
Nadeo
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Re: How could QuestMania Work?

Post by Fix »

Insomnia wrote:
Hylis wrote:there is no screen in the video of QM envs. Too much in progress.
The other way around, does it mean, there is a screen of SM envs in the video? ^^
The snowy ones are the first shots of the SM Cryo environment.
Fix
Nadeo
Nadeo
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Re: How could QuestMania Work?

Post by Fix »

Akbalder wrote:
Hylis wrote:there is no screen in the video of QM envs. Too much in progress.
Does it mean that the "desert" screenshot is from TM2 ?
indeed, the environment is called Canyon.
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Raxor
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Re: How could QuestMania Work?

Post by Raxor »

id like to say nice work so far Team Nadeo :)

and i thought VS3 came first.
Vuvuzelas for life! http://www.tm-exchange.com
#et.tm @ Quakenet
mikepurdy1234
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Joined: 15 Jun 2010, 15:04

Re: How could QuestMania Work?

Post by mikepurdy1234 »

RPG games are all about the cut scene. a cut-scene camera option would bring about MovieMania cut-scene maker.

don't limit the storyline just to add more leveling. Let the community be able to create their own stories.
mistertl
Translator
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Re: How could QuestMania Work?

Post by mistertl »

I do not play RPG games normally, but I will try QuestMania as soon as I can. It sounds really nice to me :)
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seeba
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Re: How could QuestMania Work?

Post by seeba »

mistertl wrote:I do not play RPG games normally, but I will try QuestMania as soon as I can. It sounds really nice to me :)
same for me.
I think, a rpg in trackmaniastyle can really be fun. particularly with custom online-servers and many editing-options :)
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tcq
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Joined: 15 Jun 2010, 11:02

Re: How could QuestMania Work?

Post by tcq »

I got a litte idea about this.
Maybe all players start on a map and have to fullfill a quest. (e.g. Search X, bring it to Y and kill Z). You got hinds all over the map and the player which finishes first, wins. Of course are X,Z multiple times in the map (maybe different places for all player but same way distance). After a restart of the map, the quest changes, or the players got the same quest, but with different coordinates for X,Y and Z.
apovtx
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Re: How could QuestMania Work?

Post by apovtx »

hm nice idea!
But let them bring us some ingame images first and then we can discuss about the playing :P :D
mikepurdy1234
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Re: How could QuestMania Work?

Post by mikepurdy1234 »

or at least some concept art. not the enviro, or the hud, but the ideas for blocks
mikepurdy1234
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Re: How could QuestMania Work?

Post by mikepurdy1234 »

an idea on how multi-quest could work

1.single map with side quests and stuff to do.
2.second map with more storyline

Link maps 1 and 2 (maybe a load screen). call it a quest with X number of maps. Like the first Zelda (the top down version).

maybe add caves inside map 1 that load map 3 (a cave map).

This way a huge world might be able to be made... one map at a time.
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