Just passing to inform you that since MP3.1, you can mod custom item textures in addition to the enviro textures.
here is how:
Imagine you have the following layout:
- Items/MyCollection/Group1/Textures/image1.dds
- Items/MyCollection/Group1/Textures/imagex.dds
- Items/MyCollection/Group1/item1.item1.gbx
- Items/MyCollection/Group1/item3.item1.gbx
- Items/MyCollection/Group1/item12.item1.gbx
- Items/MyCollection/Group2/Textures/image.dds
- Items/MyCollection/Group2/item1.item1.gbx
- Items/OtherCollection/itemtest.item1.gbx
- Items/OtherCollection/itemtest.dds
- Items/MyCollection!Group1!Textures/image1.dds
- Items/MyCollection!Group1!Textures/imagen.dds
- Items/MyCollection!Group2!Textures/image.dds
- Items/OtherCollection/imagetest.dds
In addition, it is also possible to do:
- Items/MyCollection/Textures/Wood/image1.dds
- Items/MyCollection/Textures/Wood/image2.dds
- Items/MyCollection/Textures/Stone/image1.dds
- Items/MyCollection/Textures/Stone/image2.dds
- Items/MyCollection/Group1/item1.item1.gbx
- Items/MyCollection/Group1/item3.item1.gbx
- Items/MyCollection/Group1/item12.item1.gbx
- Items/MyCollection/Group2/item1.item1.gbx
- Items/MyCollection!Textures/Wood/image1.dds
- Items/MyCollection!Textures/Stone/image1.dds
An other thing is that while when you play a map and the P2P downloads the mod, it is applied at race restart as soon as it is downloaded. This will not work for items.
For items, the mod.zip must be on the disk when the map is loaded to be applied.