In-game HUD settings mixup with <custom_ui>, script, XML-RPC
Re: In-game HUD settings mixup with <custom_ui>, script, XML
I guess it's very required to have not only the possibility to adjust the visibility for <countdown>, so please add the attribute pos to <countdown> too.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
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Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
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Re: In-game HUD settings mixup with <custom_ui>, script, XML
I just found another thing that would be nice to have the possibilitiy to adjust the visibility and position, i name it "Spectator Indicator":


Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: In-game HUD settings mixup with <custom_ui>, script, XML
New update on GitHub.
Improvements on the UI library :
Improvements on the UI library :
- New SpeedAndDistance module
- New Countdown module
- XmlRpc UI control : personnal_best_and_rank renamed in personal_best_and_rank (http://forum.maniaplanet.com/viewtopic. ... 21#p229021)
- XmlRpc UI control : speed_and_dist renamed in speed_and_distance (http://forum.maniaplanet.com/viewtopic. ... 26#p229026)
- XmlRpc UI control : speed_and_distance and countdown now have a pos attribute (http://forum.maniaplanet.com/viewtopic. ... 42#p229042) (http://forum.maniaplanet.com/viewtopic. ... 59#p229359)
- XmlRpc UI control : <go visible="false" /> is now working (http://forum.maniaplanet.com/viewtopic. ... 26#p229026)
- All manialink modules now have a name displayed in the debugger (ctrl+g)
- Documentation updated to reflect these changes
I don't have access to this part of the UI for now. It joins the ladder ranking at podium and multilap UI in the waiting list of things to add when they'll be available in the script.undef.de wrote:I just found another thing that would be nice to have the possibilitiy to adjust the visibility and position, i name it "Spectator Indicator"

Re: In-game HUD settings mixup with <custom_ui>, script, XML
Implemented all changes and all works very nice, also <go...> is working for me.




Cool... can't wait.Eole wrote:I don't have access to this part of the UI for now. It joins the ladder ranking at podium and multilap UI in the waiting list of things to add when they'll be available in the script.undef.de wrote:I just found another thing that would be nice to have the possibilitiy to adjust the visibility and position, i name it "Spectator Indicator"

Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: In-game HUD settings mixup with <custom_ui>, script, XML
To center the icon "SandTimer" better at the Private_CreateMLCountdown() in the UI.Script.txt, i suggest to change line 1087 from:
EDIT: Just noticed a strange thing on three servers: The MultiLapWidget are not shown on MultiLap Maps with the latest Scripts. Can't test it with the older test Scripts today, i try to test it tomorrow.
to:<quad sizen="6 6" valign="center" style="BgRaceScore2" substyle="SandTimer" />
Btw.: What's the difference between valign="center" and valign="center2"?<quad posn="0 0.5" sizen="6 6" valign="center" style="BgRaceScore2" substyle="SandTimer" />
EDIT: Just noticed a strange thing on three servers: The MultiLapWidget are not shown on MultiLap Maps with the latest Scripts. Can't test it with the older test Scripts today, i try to test it tomorrow.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: In-game HUD settings mixup with <custom_ui>, script, XML
I changed the position of the SandTimer icon.
valign="center2" is a "true" centered align for labels. With valign="center" the text won't be exactly centered vertically.undef.de wrote:Btw.: What's the difference between valign="center" and valign="center2"?
I don't have the problem on my side, which game mode are you using?undef.de wrote:Just noticed a strange thing on three servers: The MultiLapWidget are not shown on MultiLap Maps with the latest Scripts. Can't test it with the older test Scripts today, i try to test it tomorrow.
Re: In-game HUD settings mixup with <custom_ui>, script, XML
It was on two servers the latest test TimeAttack.Script.txt.Eole wrote:I don't have the problem on my side, which game mode are you using?undef.de wrote:Just noticed a strange thing on three servers: The MultiLapWidget are not shown on MultiLap Maps with the latest Scripts. Can't test it with the older test Scripts today, i try to test it tomorrow.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: In-game HUD settings mixup with <custom_ui>, script, XML
It's normal on TimeAttack mode. The number of laps doesn't really matter in this case so it's not displayed. When you finish a lap you just continue to race the next one and so on as much as you want.
Re: In-game HUD settings mixup with <custom_ui>, script, XML
Hmmm... if i remember right, then this Indicator was displayed too in TimeAttack in legacy mode when it is a multilap Map... i'm wrong?Eole wrote:It's normal on TimeAttack mode. The number of laps doesn't really matter in this case so it's not displayed. When you finish a lap you just continue to race the next one and so on as much as you want.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: In-game HUD settings mixup with <custom_ui>, script, XML
Maybe in United but not in Maniaplanet. At least not in the latest update.
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