Eole has found a cause of some non deserved penalties.
Player was experiencing penalties when cancelling substitution but AFTER playing another match. A fix will be deployed today or tomorrow (server side, so no action required by server admins).
We pushed an update to the Ubisoft matchmaking servers today. Here are some of the improvements of this new version :
Improvements on the progressive matchmaking. It will activate only if there's not a lot of players on the matchmaking infrastructure or if the players are waiting in the lobby for more than 90 seconds without enough players.
Wait for the API response at the end of the match before sending player back to the lobby. This will help to fix the bug where players were sent back to the lobby at the end of the match but forced to join the match server again.
Display the score of the match when a player is selected to be a substitute.
Players canceling a replacement won't received a penalty anymore.
Don't use the spectator status to decide if the player is ready or not in the lobby. This fix the autoready bug that occurred when there weren't any spectator slots left on the lobby.
New callbacks and methods : Matchmaking_GetReadyState, Matchmaking_SetReadyState and Matchmaking_ReadyState allow to manage the ready state of the players.
Display the names of the players voting for a rematch and their choice.
New setting S_LobbyDisableUI allows to hide the lobby UI.
Eole wrote:We pushed an update to the Ubisoft matchmaking servers today. Here are some of the improvements of this new version :
Improvements on the progressive matchmaking. It will activate only if there's not a lot of players on the matchmaking infrastructure or if the players are waiting in the lobby for more than 90 seconds without enough players.
Wait for the API response at the end of the match before sending player back to the lobby. This will help to fix the bug where players were sent back to the lobby at the end of the match but forced to join the match server again.
Display the score of the match when a player is selected to be a substitute.
Players canceling a replacement won't received a penalty anymore.
Don't use the spectator status to decide if the player is ready or not in the lobby. This fix the autoready bug that occurred when there weren't any spectator slots left on the lobby.
New callbacks and methods : Matchmaking_GetReadyState, Matchmaking_SetReadyState and Matchmaking_ReadyState allow to manage the ready state of the players.
Display the names of the players voting for a rematch and their choice.
New setting S_LobbyDisableUI allows to hide the lobby UI.
Green =
Red = Interesting decision, why was this change? Not saying I am against, just not clear what the reasons were behind this. Was kinda nice to have "secret" vote, now everyone moan at you if you click "no". Fact is, matchmaking is rarely balanced enough for me to want rematch with same team against same team.
We display the name of the players to help people decide if they want a rematch or not. The vote is relatively short, so you don't really have the time to ask on the chat who want a rematch. Now if you see the name of one of your teammate or a player that you liked to play with voting yes or no, you'll be able to adjust your vote faster.
We'll soon push another small update to the matchmaking with the following two changes :
When a player leaves a match, wait 90 seconds before marking him as missing and searching for a substitute. If this player crashed or got disconnected that will let him more time to rejoin the match.
Increase the waiting time before the activation of the progressive matchmaking. It's now 3 minutes instead of 90 seconds.
Got problem :
I was suspended 2'mn after every matchs.. I think the problem is this penalty repeat all the time
MixterFab38 - Member of LAN Team - Moderator / Translator (FR) of TM²Galaxy - Project Helper of TMOne, of Stornium (by Guerro) and of ThomasFox's (aka Ziyx) projects
Here since ManiaPlanet 1 (TM² Canyon) MP3 / MP4 beta tester