Dedicated server software

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JumperJack
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Re: Dedicated server software

Post by JumperJack »

??? :?

well, i still don't understand why new people would leave the game because of many empty servers, but well...

let's end this discussion, since either it's leading to nothing, or we won't be able to convince each other... ;)
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weerwolf
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Re: Dedicated server software

Post by weerwolf »

Sorry Gekko, but your last post just was talking crap.
Nadeo went and tried to handle such case with the ROC servers. It only backfired to them because it creates
an elite players which are 'addicted' to the and efforts from others where forged. It happened to myself too.
I get my energy from playing a wide variety styles withing Trackmania. I have and intensive manage 7 public servers, all with a great different style. You cannot push that into 1 server.. and you would be surprised how a 'dead' server suddenly comes to life for days/week and goes 'dead' again. It comes and goes.
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www.e-gekko.net
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Re: Dedicated server software

Post by www.e-gekko.net »

Yes Werewolf i understand you, i'm not new to tm world. I know what you mean.
But, if we don't use ROC, and at lest we use 1 ladder, perfectly computed, we don't lose all this players.
If you find another problem for tm player loss that is not the ladder i'm happy.
The main prob is not the various servers, but the ladder. Is the same of discriminating in real life.
And playing for records all day is booring, my servers demonstrate this, we don't play for ladder and records since 3 years.
And players wanna go into a server with 150 players, they don't look the servers with 20/30....
Not just my opinion, but the statistics, if you want i can post TPS statistic of 4 years, i think Nadeo have some sort of statistics, in the world of business, we do statistic to decide, and i do business, you know i'm here to work and not to play. All know this is not a secret!!
The Power System (3.1) & TPS Gaseco & TPS OS System Coder
Founder of GFCx, the biggest and Oldest Trackmania Team. The LOL King.
JumperJack
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Re: Dedicated server software

Post by JumperJack »

www.e-gekko.net wrote:And playing for records all day is booring.
you think it's boring, i happen to think that driving for the ladder is boring as well, but many others don't. sure the ladder isn't perfect, since it's still more the amount of time you spent at it decides who has high ranks, but well, i wonder if it's even possible to make a better one, without going back to the tms-ladder...
www.e-gekko.net wrote:And players wanna go into a server with 150 players, they don't look the servers with 20/30...
nonsense. o.o" i, for one, really don't want to drive on servers with so many people. sure, again, there are people who fancy this (who can be found on these servers most of the time), but there are many, many others who do want to play on small servers, and i am one of them...
www.e-gekko.net wrote:Not just my opinion
well... in fact, it is. ;)
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Romain42
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Re: Dedicated server software

Post by Romain42 »

www.e-gekko.net wrote:If you find another problem for tm player loss that is not the ladder i'm happy.
The main prob is not the various servers, but the ladder. Is the same of discriminating in real life.
The loss of players happens for lots of reasons. Some don't like the game enough to play it for years, other have real life constraints, and so on. But i don't think people leave TM only because they don't like the ladder. Given that the infinite opportunities of the game, they would be stupid. ;)
www.e-gekko.net wrote:And players wanna go into a server with 150 players, they don't look the servers with 20/30....
I really prefer to play with 10 to 15 persons rather than with 150. When there is too much people, you don't talk with anybody, they are all anonymous, and it comes to a game style where other players act just like bots. Actually, they really become bots while they say only "gg" and other useless acronyms. Maybe should i care for my agoraphobia... ^^

It's a matter of taste, i don't see why Nadeo should rule such thing...
www.e-gekko.net wrote:Not just my opinion, but the statistics
I guess you play TMNF. In TMUF, i've never seen a server with 150 players, even if i play it for a while ^^
And i really enjoy it like it is.

By the way, any statistic shows what its author wanted it to show... :mrgreen:
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Slig
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Re: Dedicated server software

Post by Slig »

Romain42 wrote:By the way, any statistic shows what its author wanted it to show... :mrgreen:
Exactly ! for example, we can say that there are far less servers with 100+ players than servers with less than 40 servers, so one could say that smaller servers are preferred :mrgreen:

And anyway, have you really seen any interest to play TA on a big server, with a chat flooding faster than readable, and hidding opponents ? Well... I mean some other interest than making ladder points of course.....
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weerwolf
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Re: Dedicated server software

Post by weerwolf »

Well, i have to agree about the ladder thing. That is because im a LOL & STUNTS driver all the way. Since LOL is limited to 60K and STUNTS to 80K you would hardly find me in the top. But.... If that would be the case i would certainly find pleasure to reach the top. I also understand that would not benefit the total gameplay and its certainly not an option to go back to the old system. This is also the bases why i seperate the diffrent styles into diffrent servers, and yes, with times these are empty. So gimmy much servers :P
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www.e-gekko.net
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Re: Dedicated server software

Post by www.e-gekko.net »

To Romain 42:
Well, if you prefer to play with 10/15 you can play, if you see in my post that i suggested minimum limit is 100 i give you 1000€.

To JumperJack:
My opinion is an opinion with statistic in the hand, not just to say what i prefer.
I prefer nothing, i always said : "Give me ManiaScript and i will change all."
For me is not a problem however it will be.

Try to think, for one time, if you was Nadeo or Ubisoft.
What do you think the players want????
What we can add to get more players???
What we can do to earn and not lose money of the production, team salary, servers rent, etc...???

This are the questions.

Ps.: The records are saved by the scripts, and not by the game. The game is based on ladder and editor, so the records are nothing!!! So the LADDER is the problem!! The editor is great!!! Easy no??? :geek:

P.Ps.: Is not the dedicated server software post?????
The Power System (3.1) & TPS Gaseco & TPS OS System Coder
Founder of GFCx, the biggest and Oldest Trackmania Team. The LOL King.
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Knutselmaaster
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Re: Dedicated server software

Post by Knutselmaaster »

I totally agree with Gekko for once, on this frase:
www.e-gekko.net wrote: P.Ps.: Is not the dedicated server software post?????
Please try to keep the discussion about the dedi here and about the ladder in its own topic ;)
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TheDoctor
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Re: Dedicated server software

Post by TheDoctor »

JumperJack wrote:but i really don't like the idea to have to pay for all kinds of servers. what on earth does it matter that servers are empty?? it's not that there would be MORE players online when there would be less servers. in contrary, there would most probably be LESS players online. why on earth would you want people to pay for wanting to set up a server?!
I have to agree with this.^^ Paying for a player hosted server is in my opinion a huge mistake. I also don't care to race on high occupancy servers all the time. Every now and then it is fun but on some servers the lag affects my enjoyment unless I turn off opponents, and then what is the point unless it is for ladder points? For newbs, getting crushed on high occupancy servers Is not fun. Everyone wants to win sometime.
In my opinion players are already paying for the ability to create Dedicated Servers(DS) when they buy the game. Not every player makes a single DS much less many. It is a simple calculation If you have access to all the player keys and their associated DS accounts to figure out what percentage will create accounts that need to be tracked by the master servers. Then figure out how much is needed in resources to provide the infrastructure and upkeep for (lets just say)3 years and add that to the cost of the game. I think this is a fair formula because as new people purchase the game they will provide the necessary revenue to fund the extra infrastructure, and everyone benefits from more choice and competition for players.
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