Hi gouxim,
if I try to login, I get the error "Oops something went wrong, ... Invalid redirection URI." My maniaplanet account is jojo95183 and the api user is jojo95183|zeroguestbook. The error occours directly after clicking the login href.
Next thing is, my homepage has 3 urls, so it is possible to add more than one url to an application ?
Thanks, Jojo
Edit: forget the error, I´ve written www.zero-esports.org instead of http://www.zero-esports.org But the question with the 3 urls is still alive
SDK V1.0
Moderator: NADEO
Re: SDK V1.0
Nop it's not possible.Jojo_44 wrote:Next thing is, my homepage has 3 urls, so it is possible to add more than one url to an application ?
You could however have a redirection enpoint on your side (eg. you have domain1 & domain2, you register domain1 as redirect URI, and when you want to go to domaine2 you use a redirection URI something like http://domain1/redirect?uri=http://domain2/)
So the flow would be:
Your site (domain1 or 2) =[click]=> ManiaConnect permission page =[accept/deny]=> domain1 redirection endpoint =[redirect]=> domain2
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Re: SDK V1.0
Ok thanks, m4rcel told me that it´s general better to have only 1 main domain and just forwarding the other 2 to the main. So I changed the DNS and now I´m waiting
Thanks for your support,
Jojo
Thanks for your support,
Jojo
Re: SDK V1.0
Hi,
I was thinking of recreating tm-teams for maniaPlanet and wanted to ask something.
On the old system we had to cache player information because it took to many time to recover information of about 50 players at once. I suppose I will need to do the same here?
I was thinking of recreating tm-teams for maniaPlanet and wanted to ask something.
On the old system we had to cache player information because it took to many time to recover information of about 50 players at once. I suppose I will need to do the same here?
Developper for The next generation, Clean and Powerfull controller eXpansion for your SM & TM server . Working on eXpansion² with full MP4 support and many other awesome features...
Re: SDK V1.0
Indeed, as any HTTP API, caching is a key to avoid bad performanceoliverde8 wrote:On the old system we had to cache player information because it took to many time to recover information of about 50 players at once. I suppose I will need to do the same here?
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