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by xrayjay
05 Jul 2019, 23:29
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2014/10/22]
Replies: 1019
Views: 190034

Re: NadeoImporter [update 2014/10/22]

the xml have to be modified the red text tells you what´s wrong ;) the xml in your case the name in blender doesn´t matter as long as you use the exact same inside the xml, modifying the physics is done in the xml only if you want to use the "hack" option you have to modify the name with the correct...
by xrayjay
14 May 2019, 15:51
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2014/10/22]
Replies: 1019
Views: 190034

Re: NadeoImporter [update 2014/10/22]

That´s possible, just the material isn´t available in canyon, to stay "embeddable" another material have to be used than, just with that jump physics.

Just out of the blue guessed, the jump physics should be in all envis (needs to be tested) :lol:
by xrayjay
14 May 2019, 15:30
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2014/10/22]
Replies: 1019
Views: 190034

Re: NadeoImporter [update 2014/10/22]

Image

i made the matlib code by myself, they are working :thumbsup: :clap:
by xrayjay
11 May 2019, 20:16
Forum: Community / Events / CHANNELS
Topic: OceanMania Hot News
Replies: 33
Views: 66145

Re: OceanMania New TP/Player channel

:thumbsup:
nice that everyone likes it and GG nice maps :yes:
by xrayjay
22 Dec 2018, 13:25
Forum: Workbench
Topic: Show your objects here!
Replies: 461
Views: 71085

Re: Show your objects here!

by xrayjay
07 Dec 2018, 17:34
Forum: Title Pack & Custom Data Creation
Topic: [How to ] open/save NormalMaps for mods
Replies: 8
Views: 2737

Re: [How to ] open/save NormalMaps for mods

even works with FarmObjects texture :D Don´t know what´s your problem if you didn´t tell :roflol: btw. that´s a file format specification (and this link to the doc is old and outdated, see this > http://www.maniapark.com/forum/viewtopic.php?f=85&t=22211 ) This nvidia normal map filter is just a very...
by xrayjay
07 Dec 2018, 09:01
Forum: Title Pack & Custom Data Creation
Topic: [How to ] open/save NormalMaps for mods
Replies: 8
Views: 2737

Re: [How to ] open/save NormalMaps for mods

It´s working :D On which step you don´t know what to do exactly?

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