Search found 13 matches

by schl3ck
02 Mar 2013, 10:15
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 362181

Re: Custom Objects Specifications

maxi031 wrote:[...]Still have to figure out how to connect 2 objects in editor so they dont overlap.
Look at the start post at "6. Xml information" and then "grid snapping" ;)
by schl3ck
13 Nov 2012, 18:45
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 362181

Re: Custom Objects Specifications

damien wrote:Hi,
We'll add support for binary alpha (ie only white or black pixels in alpha channel)
There won't traslucent alpha, since it's only partially supported, and generates artifacts.
by schl3ck
18 Oct 2012, 21:36
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 362181

Re: Custom Objects Specifications

Oh, thanks. So I guess with the Pivots it is possible to place objects outside the region (which are placed inside the region, but have so high Pivots that they aren't in the region anymore)...
by schl3ck
18 Oct 2012, 15:44
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 362181

Re: Custom Objects Specifications

How do you get them floating in the air without other blocks? When I remove the block or object on which I placed my object it also gets deleted.
by schl3ck
02 Oct 2012, 20:14
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 362181

Re: Custom Objects Specifications

I give up, I will never understand how to even import the blocks that others have made.. You just have to copy the directory containing your object in "My Documents/ManiaPlanet/Blocks/Common/" http://i.imgur.com/TjhVj.png Then you'll find them in the map editor (F4 to open the Object Mode...
by schl3ck
01 Oct 2012, 20:21
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 362181

Re: Custom Objects Specifications

Hi, when I try to import an object with canyon-materials the NadeoImporter says to me: "Mesh : not enough UvLayers for material (0 < 1)" I'm using Blender as a noob :? I've created a Material with the name "ArenaFloor" (from Canyon) and in that 2 textures (Material, mapped as UV...
by schl3ck
01 Oct 2012, 17:09
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 362181

Re: Custom Objects Specifications

Hi, when I try to import an object with canyon-materials the NadeoImporter says to me: "Mesh : not enough UvLayers for material (0 < 1)" I'm using Blender as a noob :? I've created a Material with the name "ArenaFloor" (from Canyon) and in that 2 textures (Material, mapped as UV;...
by schl3ck
20 Sep 2012, 21:23
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 362181

Re: Custom Objects Specifications

Can someone please explain to me, how to set the material in Blender to the platformblocks and the UV layers?
I have looked into various Blender Tutorials, but I found nothing helpful.
Thanks!
by schl3ck
20 Sep 2012, 18:05
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 362181

Re: Custom Objects Specifications

Oh, yep, that was it, and I had to put it into another folder.

Thanks!
by schl3ck
20 Sep 2012, 17:29
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 362181

Re: Custom Objects Specifications

I'm trying to import the examples with the commandline "NadeoImporter.exe object /Common/Forge/*.fbx", but the only thing I get is the error message "\Common\Forge\Portcullis.FBX : Object source asset mus be located in a SubFolder of a Collection." (the same message also for Port...

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