NadeoImporter [update 2019/10/09]

Discuss everything related to custom data creation.

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damien
Nadeo
Nadeo
Posts: 146
Joined: 14 Jun 2010, 17:36

Re: Custom Objects Specifications

Post by damien »

We tested in storm, and it works :) (the issue concerns only canyon)
We can't test everything for every release.
schl3ck
Posts: 13
Joined: 08 Jul 2012, 14:38

Re: Custom Objects Specifications

Post by schl3ck »

I'm trying to import the examples with the commandline "NadeoImporter.exe object /Common/Forge/*.fbx", but the only thing I get is the error message "\Common\Forge\Portcullis.FBX : Object source asset mus be located in a SubFolder of a Collection." (the same message also for PortcullisMast.FBX).

What do I wrong?
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Jojo_44
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Re: Custom Objects Specifications

Post by Jojo_44 »

schl3ck wrote:I'm trying to import the examples with the commandline "NadeoImporter.exe object /Common/Forge/*.fbx", but the only thing I get is the error message "\Common\Forge\Portcullis.FBX : Object source asset mus be located in a SubFolder of a Collection." (the same message also for PortcullisMast.FBX).

What do I wrong?
I guess the red backslash is wrong.

regards, Jojo
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my english sounds very unfriendly but it isn´t ;)
schl3ck
Posts: 13
Joined: 08 Jul 2012, 14:38

Re: Custom Objects Specifications

Post by schl3ck »

Oh, yep, that was it, and I had to put it into another folder.

Thanks!
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faserg1
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Re: Custom Objects Specifications

Post by faserg1 »

Test my object in editor, it been wery big and without textures.
I have only two questions:
What's maximum size of object and what unit system.
How need configure matireal in 3ds max?
Есть вопросы? Только скайп - faserg1.
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Жизнь - это динамика ритма. Life is dynamic of rhythm.
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spaii
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Re: Custom Objects Specifications

Post by spaii »

damien wrote:Okay, some fast answers :
- objects availability :
* in map editor, you have access to all objects in the current title, plus all objects on your Blocks folder (Common + current collection)
* in all other contexts, you have only access to objects that are part of the current title.
for multiplayer, it's the choice we made so that everyboy can play the maps (as they own the title, they have access to all objects).
for replay, it is an issue that will be fixed.
Sorry not really understand.
Then, if i made a map with objects from title pack and objects of Blocks/Canyon folder :

in multiplayer, players with the title pack who don't have the objects from Blocks/Canyon can play maps with these objects visible ?


Thx ;)
Last edited by spaii on 20 Sep 2012, 22:40, edited 2 times in total.
tOMME_
Posts: 4
Joined: 19 Sep 2012, 22:41

Re: Custom Objects Specifications

Post by tOMME_ »

Back, and I've had trouble compiling *.fbx files today too, but seems I'm getting somewhere now. Maybe this only concern those of us who have a custom installation. Anyways, if any of you out there happens to have the same problem, here's how I solved it (atleast for canyon):

1. Following instructions from the OP
2. You can't seem to compile anything
3. You have a custom installation of ManiaPlanet
4. You have the COMMON and PERSONAL folder in ..\ManiaPlanet\, where ManiaPlanet.exe and NadeoImporter.exe should be

The solution seems to be:

1. Put the WorkBlocks-folder into the PERSONAL folder. For instance: ..\ManiaPlanet\PERSONAL\WorkBlocks\Canyon\Test. If you put the WorkBlocks folder into ..\ManiaPlanet\, it does not work
2. Then from the ..\ManiaPlanet\ folder, you call NadeoImporter.exe Object Canyon/Test/*.FBX, which in my case adds PERSONAL/WorkBlocks for my "convenience" :?

- tOMME
tOMME_
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Joined: 19 Sep 2012, 22:41

Re: Custom Objects Specifications

Post by tOMME_ »

Imagine what we can do with this :thumbsup:

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faserg1
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Re: Custom Objects Specifications

Post by faserg1 »

You are Hero
Есть вопросы? Только скайп - faserg1.
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Жизнь - это динамика ритма. Life is dynamic of rhythm.
schl3ck
Posts: 13
Joined: 08 Jul 2012, 14:38

Re: Custom Objects Specifications

Post by schl3ck »

Can someone please explain to me, how to set the material in Blender to the platformblocks and the UV layers?
I have looked into various Blender Tutorials, but I found nothing helpful.
Thanks!
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