Search found 27 matches
- 28 Mar 2013, 09:06
- Forum: Shootmania
- Topic: Vote for your favorite community game mode for the Launch!
- Replies: 25
- Views: 5098
Re: Vote for your favorite community game mode for the Launc
obstacle all day
- 23 Feb 2013, 11:46
- Forum: Shootmania Storm Reports
- Topic: Re: Beta 3 RC1
- Replies: 14
- Views: 2858
Re: Beta 3 RC1
I've checked and checked all blocks and textures but not come across this. Have you got any saved maps where this happens? Looks more like bad blockmixing to me but would like to see it. It was just on a public NA server, KICK GOON MOD IPL6. It doesn't happen all the time and it's not always on blo...
- 23 Feb 2013, 11:37
- Forum: Shootmania Storm Reports
- Topic: Re: Beta 3 RC1
- Replies: 14
- Views: 2858
Re: Beta 3 RC1
Since B3 I sometimes get some texture errors where certain parts of some blocks or grass disappear when you get close to them. This can potentially be abused so it should probably be looked into. Here's some examples: http://imgur.com/a/xI2mg In those pictures the sides of all the ramp blocks would ...
- 09 Feb 2013, 16:07
- Forum: Shootmania
- Topic: Beta 3 RC1
- Replies: 467
- Views: 96736
Re: Beta 3 RC1 (changelog 9/10)
Was fulljump fixed yet?
- 08 Feb 2013, 10:37
- Forum: Shootmania
- Topic: New gameplay feedbacks since Beta 2
- Replies: 188
- Views: 46956
Re: New gameplay feedbacks since Beta 2
what if they changed it so when you dropped off the railpad you start with 0 rockets (or maybe 1). i also think making the railpad reload speed match the normal rail wouldnt be too bad of an idea.
- 27 Jan 2013, 03:51
- Forum: Shootmania
- Topic: Beta 2.1
- Replies: 162
- Views: 44000
Re: Beta 2.1
- Ping. People claiming that it's pointless can't have played much before typing it. The ping is still very overpowered imo and it requires not much skill to just hold the crosshair on the enemy all the time. But yes, it's for sure a step forward. All changes that requires the team to use better vo...
- 23 Jan 2013, 22:31
- Forum: Shootmania
- Topic: Beta 2.1
- Replies: 162
- Views: 44000
Re: Beta 2.1
Cl0ck I'm going to explain this very slowly so you can understand it. In this thread about 2.1 I've only mentioned the new FullJump and how it was bugged, not a single mention of progressive jumps. Got it now? I was correcting Hylis in taking the presumption that I am complaining purely based off th...
- 23 Jan 2013, 20:41
- Forum: Shootmania
- Topic: Beta 2.1
- Replies: 162
- Views: 44000
Re: Beta 2.1
About the abnormal speed acquired by hitting the head on grids, for example, we had to tune it down indeed. I have seen the map on IPL6, but I doubt it would be a right choice to let the bug stay in order to have this start of the map working. What would be more interesting would be to imagine some...
- 23 Jan 2013, 20:17
- Forum: Shootmania
- Topic: Beta 2.1
- Replies: 162
- Views: 44000
Re: Beta 2.1
Also on the IPL6 map Breach that I made I noticed that you begin to slow down a lot more drastically on the blue slides or just in general after taking the fast jump pads at the beginning after the patch. I don't see why this was changed but it pretty much broke part of the map for no reason which i...
- 23 Jan 2013, 20:13
- Forum: Shootmania
- Topic: Beta 2.1
- Replies: 162
- Views: 44000
Re: Beta 2.1
*BUG* Pretty big issue regarding the new FullJump option. If you sprint and immediately try to FullJump while sprinting it doesn't go off, you just stay on the ground. Can we get this fixed soon (before the IPL6 qualifier tournament in 4-5 hrs?). I guess this is caused because you are holding left ...