Search found 27 matches

by Talespin
23 Feb 2013, 11:46
Forum: Shootmania Storm Reports
Topic: Re: Beta 3 RC1
Replies: 14
Views: 2858

Re: Beta 3 RC1

I've checked and checked all blocks and textures but not come across this. Have you got any saved maps where this happens? Looks more like bad blockmixing to me but would like to see it. It was just on a public NA server, KICK GOON MOD IPL6. It doesn't happen all the time and it's not always on blo...
by Talespin
23 Feb 2013, 11:37
Forum: Shootmania Storm Reports
Topic: Re: Beta 3 RC1
Replies: 14
Views: 2858

Re: Beta 3 RC1

Since B3 I sometimes get some texture errors where certain parts of some blocks or grass disappear when you get close to them. This can potentially be abused so it should probably be looked into. Here's some examples: http://imgur.com/a/xI2mg In those pictures the sides of all the ramp blocks would ...
by Talespin
09 Feb 2013, 16:07
Forum: Shootmania
Topic: Beta 3 RC1
Replies: 467
Views: 96736

Re: Beta 3 RC1 (changelog 9/10)

Was fulljump fixed yet?
by Talespin
08 Feb 2013, 10:37
Forum: Shootmania
Topic: New gameplay feedbacks since Beta 2
Replies: 188
Views: 46956

Re: New gameplay feedbacks since Beta 2

what if they changed it so when you dropped off the railpad you start with 0 rockets (or maybe 1). i also think making the railpad reload speed match the normal rail wouldnt be too bad of an idea.
by Talespin
27 Jan 2013, 03:51
Forum: Shootmania
Topic: Beta 2.1
Replies: 162
Views: 44000

Re: Beta 2.1

- Ping. People claiming that it's pointless can't have played much before typing it. The ping is still very overpowered imo and it requires not much skill to just hold the crosshair on the enemy all the time. But yes, it's for sure a step forward. All changes that requires the team to use better vo...
by Talespin
23 Jan 2013, 22:31
Forum: Shootmania
Topic: Beta 2.1
Replies: 162
Views: 44000

Re: Beta 2.1

Cl0ck I'm going to explain this very slowly so you can understand it. In this thread about 2.1 I've only mentioned the new FullJump and how it was bugged, not a single mention of progressive jumps. Got it now? I was correcting Hylis in taking the presumption that I am complaining purely based off th...
by Talespin
23 Jan 2013, 20:41
Forum: Shootmania
Topic: Beta 2.1
Replies: 162
Views: 44000

Re: Beta 2.1

About the abnormal speed acquired by hitting the head on grids, for example, we had to tune it down indeed. I have seen the map on IPL6, but I doubt it would be a right choice to let the bug stay in order to have this start of the map working. What would be more interesting would be to imagine some...
by Talespin
23 Jan 2013, 20:17
Forum: Shootmania
Topic: Beta 2.1
Replies: 162
Views: 44000

Re: Beta 2.1

Also on the IPL6 map Breach that I made I noticed that you begin to slow down a lot more drastically on the blue slides or just in general after taking the fast jump pads at the beginning after the patch. I don't see why this was changed but it pretty much broke part of the map for no reason which i...
by Talespin
23 Jan 2013, 20:13
Forum: Shootmania
Topic: Beta 2.1
Replies: 162
Views: 44000

Re: Beta 2.1

*BUG* Pretty big issue regarding the new FullJump option. If you sprint and immediately try to FullJump while sprinting it doesn't go off, you just stay on the ground. Can we get this fixed soon (before the IPL6 qualifier tournament in 4-5 hrs?). I guess this is caused because you are holding left ...

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