Search found 22 matches
- 24 Apr 2013, 06:59
- Forum: Trackmania² Canyon Reports
- Topic: [RC1?] Stadium - CAM2 on 4:3 and AA
- Replies: 0
- Views: 629
[RC1?] Stadium - CAM2 on 4:3 and AA
I know that majority of users asked for old CAM2 to be back in TM2S, and it is, i just want to ask if there is any possibility of bringing "old new" CAM2 as CAM 4 or so? It's not a bug, but here is a little demonstration how it looks on 4:3 and how much is missing can be easily noted by wa...
- 20 Mar 2013, 01:56
- Forum: Trackmania 2
- Topic: Trackmania² Stadium Open Beta
- Replies: 336
- Views: 84786
Re: Trackmania² Stadium Open Beta
+1omen.cz wrote:It would be a mistake to cancel a current new CAM2.I am about to be on hunger strike for keeping it

- 18 Mar 2013, 15:33
- Forum: Shootmania Reports
- Topic: Performance report
- Replies: 75
- Views: 82492
Re: Performance report
Just to add some interesting findings, and this seems to be good section for it, I'm not sure if developers are aware of this. 1.Conditions When refresh rate is above 100Hz, and target FPS is the same (as minimum), but drops to say 75-80FPS (on large area view). Disabling "Enable Multi-Threads&...
- 16 Mar 2013, 03:15
- Forum: Trackmania 2
- Topic: Trackmania² Stadium Open Beta
- Replies: 336
- Views: 84786
Re: Trackmania² Stadium Open Beta
Hope so, i don't mind old cam2, but game just feels faster with new one, will see what will happen.745 wrote:
Me too =/
Add old cam2 as cam4?
- 15 Mar 2013, 21:45
- Forum: Trackmania 2
- Topic: Trackmania² Stadium Open Beta
- Replies: 336
- Views: 84786
Re: Trackmania² Stadium Open Beta
So, it is say "bye bye" to the new cam2 or?
Maybe that is the right thing to do, but, all work for new cam2 was in vain then. Anyway, i like new cam2.
Maybe that is the right thing to do, but, all work for new cam2 was in vain then. Anyway, i like new cam2.
- 13 Mar 2013, 19:51
- Forum: Trackmania² Canyon Reports
- Topic: [B3.1][Stadium] Graphics performance/quality
- Replies: 17
- Views: 6380
Re: [B3.1][Stadium] Graphics performance/quality
There is no 'fps limiter'.. only a refresh rate override. Not exactly the same, unless you take buffering and vsync in to account. Setting it to zero -- the default method of letting the game handle itself.. http://img443.imageshack.us/img443/7397/fpslimiter.jpg FPS Limiter is in no way connected w...
- 13 Mar 2013, 19:21
- Forum: Trackmania² Canyon Reports
- Topic: [B3.1][Stadium] Graphics performance/quality
- Replies: 17
- Views: 6380
Re: [B3.1][Stadium] Graphics performance/quality
Thanks tpower, By setting the fps-limiter to zero fps are up to more than 50 avg. using the same settings as in my first post. i will also play around a little With the other settings you mention. With the increase in fps, the game looks a little better but it becomes more apparent there is no work...
- 12 Mar 2013, 17:45
- Forum: Trackmania² Canyon Reports
- Topic: [B3.1][Stadium] Graphics performance/quality
- Replies: 17
- Views: 6380
Re: [B3.1][Stadium] Graphics performance/quality
Try this: Set FPS limiter to 0 instead of 150. Set background quality to medium. Particle quality of cars to High-medium opponents. Light from maps to none (also, you can test difference with My car only). Set geometry details to fast. Set bloom to medium (it looks better, i saw it is none in your s...
- 11 Mar 2013, 19:04
- Forum: Trackmania 2
- Topic: Trackmania² Stadium Open Beta
- Replies: 336
- Views: 84786
Re: Trackmania² Stadium Open Beta
I completely understand where you are coming from on the issue of track builders and custom cam views, BUT, and its a huge but, the majority of players do not understand this. An example is the full speed server I was playing on today. Complaint after complaint from players (especially cam 2 driver...
- 06 Mar 2013, 22:26
- Forum: Trackmania² Canyon Reports
- Topic: 3 2 1 Go!
- Replies: 3
- Views: 864
Re: 3 2 1 Go!
Just to add bug with 3, 2, 1, GO!, sounds. It happens sometimes (multiplayer, not sure about solo) that counting sound is missing, for example 3, 2, ..., GO!, or any other situation, it is rare, but often enough to take notice of it, it migh be caused by server lag, I've tried to replicate it now in...