Search found 16 matches

by Dinjoralo
15 May 2015, 16:07
Forum: Maniaplanet
Topic: Questions and answers
Replies: 1247
Views: 402428

Re: Questions and answers

If'n this thread is still active...
Can there be a way to force the dafault hud, regardless of what the server you're on tries to use? I can't stand the widgets some servers have, especially when there's ads or donate buttons you can't get rid of without hiding the hud altogether.
by Dinjoralo
18 Aug 2013, 16:49
Forum: Maniaplanet
Topic: Maniaplanet Update #3 - wishlist
Replies: 278
Views: 77685

Re: Maniaplanet Update #3 - wishlist

The ability to tone down the amount of 3D texture decals without completely getting rid of them.
by Dinjoralo
05 Jul 2013, 03:01
Forum: Workbench
Topic: What determines where 3D decals are on surfaces?
Replies: 6
Views: 1023

Re: What determines where 3D decals are on surfaces?

The decals are added more or less randomly I think. And either a block has the property built-in or it has not. If that's how it works, is an option to lower the density of 3D decals possible? That'd be something nice to see in an update. :| So, I'll go ahead and add that to my wishlist for update ...
by Dinjoralo
04 Jul 2013, 21:17
Forum: Workbench
Topic: What determines where 3D decals are on surfaces?
Replies: 6
Views: 1023

What determines where 3D decals are on surfaces?

I'm wanting to modify parts of Valley so that the forested areas are a little less dense with 3D decals, because the forested areas really make my performance tank. If anyone could help me figure out how this works, I would be very appreciative.
by Dinjoralo
04 Jul 2013, 18:36
Forum: Trackmania 2
Topic: Trackmania² Valley Released!
Replies: 250
Views: 52239

Re: Trackmania² Valley Released!

Not to mention that if you buy it on Steam, you basically have: 1. Steam as a platform 2. ManiaPlanet as a platform within that platform 3. Trackmania environments as stations within that platform within the first platform ... and you have to update the MP platform everytime Shootmania gets an upda...
by Dinjoralo
04 Jul 2013, 16:22
Forum: Trackmania 2
Topic: Trackmania² Valley Released!
Replies: 250
Views: 52239

Re: Trackmania² Valley Released!

Let me say, this is really fun. Props to Nadeo. :clap:
Though I would like it if there was a tiiiny bit more optimization with the forest areas. I can get a solid 60 FPS everywhere but the forested bits of tracks unless I lower bloom, shader quality, and disable 3D decals.
by Dinjoralo
18 May 2013, 01:22
Forum: Trackmania 2
Topic: Grass sliding with analog acceleration?
Replies: 5
Views: 2628

Re: Grass sliding with analog acceleration?

I'm using a "HORI FPS Assault Pad." I think my computer just treats it like a normal 360 controller. I know that the analog acceleration doesn't have much of a curve, it's very weird. For me, it's jut because holding down the triggers on my controller is way more comfortable than holding d...
by Dinjoralo
17 May 2013, 22:09
Forum: Trackmania 2
Topic: Grass sliding with analog acceleration?
Replies: 5
Views: 2628

Re: Grass sliding with analog acceleration?

Hi, I don't know much about it, but I have a friend who runs a grass slide server. I'm asking him about it. I'll let you know what I find out. Thank you, but I'm actually thinking that this is something more for the developers to know about, who can change how the game handles analog accelerating s...
by Dinjoralo
17 May 2013, 03:12
Forum: Trackmania 2
Topic: Grass sliding with analog acceleration?
Replies: 5
Views: 2628

Grass sliding with analog acceleration?

Is it possible to do this trick in Stadium using analog acceleration? The problem I'm having is that with digital acceleration and brake, holding both buttons has you both accelerating and braking. With analog, holding both triggers has you doing neither of those, so you don't slide. There's also th...

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