What determines where 3D decals are on surfaces?

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Dinjoralo
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What determines where 3D decals are on surfaces?

Post by Dinjoralo »

I'm wanting to modify parts of Valley so that the forested areas are a little less dense with 3D decals, because the forested areas really make my performance tank. If anyone could help me figure out how this works, I would be very appreciative.
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Omnixor
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Re: What determines where 3D decals are on surfaces?

Post by Omnixor »

if you want to change game files, it's impossible anyway.
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TMarc
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Re: What determines where 3D decals are on surfaces?

Post by TMarc »

yeah, you can only chose to disable 3D decals in the configuration.
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Dinjoralo
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Re: What determines where 3D decals are on surfaces?

Post by Dinjoralo »

Aw, man. :(
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TMarc
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Re: What determines where 3D decals are on surfaces?

Post by TMarc »

sorry :oops:
The decals are added more or less randomly I think. And either a block has the property built-in or it has not.
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Dinjoralo
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Re: What determines where 3D decals are on surfaces?

Post by Dinjoralo »

TMarc wrote: The decals are added more or less randomly I think. And either a block has the property built-in or it has not.
If that's how it works, is an option to lower the density of 3D decals possible? That'd be something nice to see in an update. :|
So, I'll go ahead and add that to my wishlist for update #3.
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TMarc
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Re: What determines where 3D decals are on surfaces?

Post by TMarc »

Dinjoralo wrote:
TMarc wrote: The decals are added more or less randomly I think. And either a block has the property built-in or it has not.
If that's how it works, is an option to lower the density of 3D decals possible? That'd be something nice to see in an update. :|
So, I'll go ahead and add that to my wishlist for update #3.
There is no real option to reduce gradually the amount of decals.
Perhaps only the shader quality setting could have a influence (if the shader is calculating the places for the decals), but that's pure theory.
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