Search found 101 matches

by niebo26
23 Nov 2020, 10:18
Forum: Mesh Modeler
Topic: [TUTORIAL] How to use the Material Editor
Replies: 10
Views: 1693

Re: [TUTORIAL] How to use the Material Editor

Hi TMarc, Like i said, lights are not supported in the Mesh Modeler at the moment :p After you used the Nadeo Importer to create your mesh file, you need to use it again to create an Item file (this Item file is mainly a "referencer" file, pointing to the mesh and shape files you created with the im...
by niebo26
18 Nov 2020, 11:08
Forum: Mesh Modeler
Topic: [TUTORIAL] How to use the Material Editor
Replies: 10
Views: 1693

Re: [TUTORIAL] How to use the Material Editor

Hi GeP, Those shading options are here depending on the needs of the person making the material Different shaders activate different texture layers (usually the layers have their first letters in the shader's name after the T) You can find a detailed list of which layer does what here in the appendi...
by niebo26
17 Nov 2020, 14:39
Forum: Mesh Modeler
Topic: A way to add "auto clips" to a custom item ?
Replies: 3
Views: 128

Re: A way to add "auto clips" to a custom item ?

Hi GeP, i'll try to describe a situation on how to use a clip remover in your case. I started with the same situation pictured on the Manipark page https://media.discordapp.net/attachments/764094307698475029/778249151732908032/unknown.png In your case, you'll need to make a clip remover from 1-6-1 b...
by niebo26
16 Nov 2020, 19:27
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Crash Game] Meshmoddler
Replies: 3
Views: 615

Re: [Crash Game] Meshmoddler

Hello Jakjak

I cant seem to reproduce the bug in maniaplanet, do you have by any chance a 100% reproducing process (and maybe send the item where it happens 100% of the time) ?
Thanks

Niebo
by niebo26
16 Nov 2020, 17:20
Forum: Mesh Modeler
Topic: A way to add "auto clips" to a custom item ?
Replies: 3
Views: 128

Re: A way to add "auto clips" to a custom item ?

Hi GeP, First of all, let's explain what clips are. They are part of geometry in a block on the sides (horizontal and/or vertical) that are here to "hide" the base part of the block. They're like "bottle caps" if you want. If you connect 2 blocks with the same kind of clips, clips "cancel each other...
by niebo26
12 Nov 2020, 16:01
Forum: Mesh Modeler
Topic: [TUTORIAL] How to use the Material Editor
Replies: 10
Views: 1693

Re: [TUTORIAL] How to use the Material Editor

Hello,

Lights are not supported on the Mesh Modeler at the moment. The light emitting items you saw were surely made with an extern 3D modelling software and then imported with the Nadeo Importer.
I think you can find some tutorials in the forums here ^^

Niebo
by niebo26
05 Jun 2020, 10:26
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: ["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium
Replies: 5
Views: 779

Re: ["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium

Hi

Sorry i meant rotating in the map editor before editing your block, sorry ^^;

Niebo
by niebo26
05 Jun 2020, 10:24
Forum: Mesh Modeler
Topic: [Tutorial] How to scale up an imported item
Replies: 4
Views: 535

Re: [Tutorial] How to scale up an imported item

Hello

I think you're talking of very old times now :p
I remember changing the box size to the map size a long time ago, have you tried more "recently" ?

Niebo
by niebo26
02 Jun 2020, 09:24
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: ["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium
Replies: 5
Views: 779

Re: ["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium

Hi

You just need to rotate your geometry no ?
If you're based on a block, usually they're all aligned towards north too, so i dont see why you need to get more clip removers ^^

Niebo
by niebo26
01 Jun 2020, 17:26
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: ["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium
Replies: 5
Views: 779

Re: Turbo material acceleration direction bug in mesh modeler in TM2 stadium

Hello, The direction of the turbo doesnt depend on the direction of the arrow in the texture but, if i'm not mistaken, is always lined up with the North direction in the map editor (it's the Z axis in the mesh modeler, or the direction of the small line in the center of the mesh modeler) :thumbsup: ...

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