Search found 95 matches

by niebo26
05 Jun 2020, 10:26
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: ["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium
Replies: 5
Views: 461

Re: ["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium

Hi

Sorry i meant rotating in the map editor before editing your block, sorry ^^;

Niebo
by niebo26
05 Jun 2020, 10:24
Forum: Mesh Modeler
Topic: [Tutorial] How to scale up an imported item
Replies: 4
Views: 213

Re: [Tutorial] How to scale up an imported item

Hello

I think you're talking of very old times now :p
I remember changing the box size to the map size a long time ago, have you tried more "recently" ?

Niebo
by niebo26
02 Jun 2020, 09:24
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: ["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium
Replies: 5
Views: 461

Re: ["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium

Hi

You just need to rotate your geometry no ?
If you're based on a block, usually they're all aligned towards north too, so i dont see why you need to get more clip removers ^^

Niebo
by niebo26
01 Jun 2020, 17:26
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: ["FIXED"]Turbo material acceleration direction bug in mesh modeler in TM2 stadium
Replies: 5
Views: 461

Re: Turbo material acceleration direction bug in mesh modeler in TM2 stadium

Hello, The direction of the turbo doesnt depend on the direction of the arrow in the texture but, if i'm not mistaken, is always lined up with the North direction in the map editor (it's the Z axis in the mesh modeler, or the direction of the small line in the center of the mesh modeler) :thumbsup: ...
by niebo26
26 May 2020, 11:09
Forum: Title Pack & Custom Data Creation
Topic: Missing Object
Replies: 2
Views: 201

Re: Missing Object

Hi Entity I know it's a bit late now you found, but i'm gonna write it down for other users just in case ^^ Custom Materials with custom textures can't be embedded in a map, because the data here exceed the maximum authorized to be embedded (1MB) in a map. Players who want to share maps with these k...
by niebo26
18 Feb 2020, 10:15
Forum: Mesh Modeler
Topic: Question about flat planes etc.
Replies: 2
Views: 256

Re: Question about flat planes etc.

Hi Doc,

The only issue having no face on the other side is a lightmap issue : you may have artifacts (lit texels on places that shouldnt be lit) on the edges of your lonely face and depending on the situation, these can be more or less visible

Niebo
by niebo26
04 Feb 2020, 16:15
Forum: Off-Topics
Topic: Issues editing .dds files
Replies: 5
Views: 818

Re: Issues editing .dds files

Hello ! I think that's exactly what Miss said : the transparency channel (Alpha channel) here controls the Shininess of the texture. A high transparency means a high Alpha channel, means a Shiny texture. In your case, we can see it's quite shiny (gives that metallic effect) and we indeed see it's tr...
by niebo26
09 Dec 2019, 10:30
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [FIXED][Bug] Mesh Modeler: 'Materials mode' no selection possible
Replies: 1
Views: 537

Re: [Bug] Mesh Modeler: 'Materials mode' no selection possible

Hi DrownLies

This should be fixed in a future update, thanks for the report :thumbsup:

Niebo
by niebo26
25 Nov 2019, 09:53
Forum: Shootmania Reports
Topic: Shadow/lights computing issues
Replies: 2
Views: 476

Re: Shadow/lights computing issues

Hello,

Do you use any custom blocks or items that were made with the Mesh Modeler on this map ?

Niebo
by niebo26
13 Nov 2019, 10:09
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Newly embeddable materials don't work when the map is opened in the Map Editor
Replies: 4
Views: 487

Re: Newly embeddable materials don't work when the map is opened in the Map Editor

Hi Harest, I think i finally understood what you meant, sorry ^^; So if i got it right : your issue is the material not being loaded even though it's embedded. Just to be sure : does it mean the item (or an item with the same name) is here locally ? Cos if so, then everything is normal. The material...

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