Search found 62 matches

by niebo26
12 Jul 2019, 09:25
Forum: Mesh Modeler
Topic: Item Size limit Tracking is Accurate?
Replies: 9
Views: 23609

Re: Item Size limit Tracking is Accurate?

Hi XCaliber, In this new day of work, i just tried launching both on players and dev versions your map. No issues still. Have you tried what i said ? Especially with a rogue Item in your Documents/Maniaplanet/Items folder that can usurpate an item on the map with same filenames. If you have more inf...
by niebo26
11 Jul 2019, 16:08
Forum: Mesh Modeler
Topic: Item Size limit Tracking is Accurate?
Replies: 9
Views: 23609

Re: Item Size limit Tracking is Accurate?

Hi XCaliber, I had a look on your map in both dev and players versions and i could load it without any issues. I had a quick look in the crashlog and it seems that your issue comes from an item indeed. Which is weird cos i don't have anything here. Maybe your RPG titlepack is not up to date ? Maybe ...
by niebo26
09 Jul 2019, 09:24
Forum: L'Editeur de circuits
Topic: Besoin d4aide
Replies: 1
Views: 8108

Re: Besoin d4aide

Salut Turuxe ! Il existe une solution pour faire les blocs que tu veux : l'Editeur de Mesh :) Pour l'utiliser, tu peux passer par l'Editeur de Map, puis appuyer sur le bouton Plus en bas à gauche pour créer un Custom Block (il y a le même bouton dans le mode Item (F4)). Ensuite, dans l'Editeur d'Ite...
by niebo26
04 Jul 2019, 09:25
Forum: Mesh Modeler
Topic: [BUG] Some problems with the Layer mirror
Replies: 1
Views: 2096

Re: ["FIXED"][BUG] Some problems with the Layer mirror

Hi AurelSM Both of your issues are linked to the movement of your layers. Modifiers Layers (such as Mirror) use LayerIDs and Groups Numbers (there's no IDs on them :!: ) to identify groups in other layers. In the case of Mirrors (which are the only modifiers that can create Groups), they then depend...
by niebo26
29 May 2019, 09:22
Forum: Mesh Modeler
Topic: [QUESTION] Removing connectors
Replies: 2
Views: 17250

Re: [QUESTION] Removing connectors

Hi hecameck, I suppose you're talking of Clips and connectors when making a custom Block (and not an Item). Clips and connectors are at the "Block entity" level and are information the Mesh Modeler can't modify. In the Mesh Modeler you can only change the geometry of the "body" of the Block itself. ...
by niebo26
21 May 2019, 15:18
Forum: Mesh Modeler
Topic: [FIXED][Bug][MeshModeler] Helper lines are not loading in
Replies: 1
Views: 102

Re: [FIXED][Bug][MeshModeler] Helper lines are not loading in

Hi Effect,

i fixed this for a future update :thumbsup:

Niebo
by niebo26
17 May 2019, 09:55
Forum: Mesh Modeler
Topic: Booster textures missing in Canyon MM painter
Replies: 1
Views: 96

Re: Booster textures missing in Canyon MM painter

Hello DeskaTm,

The crash of these items would be the result of having the textures back in the MM again ^^
It's cos these are special textures that need a special handling in the MM.
So while i do that, i blocked the use of these textures. Sorry for the inconvenience

Niebo
by niebo26
15 May 2019, 09:41
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: No Underground Start Block
Replies: 3
Views: 153

Re: No Underground Start Block

Hello,

I also don't remember this block ever being in Canyon.
Maybe you're mistaking with MultiLaps ?
Custom Blocks is always an option to make one though if you really need it ^^

Niebo
by niebo26
16 Apr 2019, 09:31
Forum: Mesh Modeler
Topic: [FIXED][April Update][Mesh Modeler] Error cutting out things using Crtl+X
Replies: 2
Views: 118

Re: [April Update][Mesh Modeler] Error cutting out things using Crtl+X

Hi Nsgr,

This has been fixed and will appear in a future update :thumbsup:

Niebo
by niebo26
16 Apr 2019, 09:23
Forum: Mesh Modeler
Topic: [FIXED][BUG] Shortcut for cut tool [Ctrl+X] is not working
Replies: 1
Views: 73

Re: [FIXED][BUG] Shortcut for cut tool [Ctrl+X] is not working

Hello m-Guy,

This has been fixed and will appear in a future update :thumbsup:

Niebo

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