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by Eole
07 Jan 2019, 17:15
Forum: Shootmania
Topic: [REQUEST][CHANNEL][BATTLE] Force afk players to spec in channel
Replies: 5
Views: 272

Re: [REQUEST][CHANNEL][BATTLE] Force afk players to spec in channel

Yes! Program creators can now enable a new setting (S_AutoManageAFK) when they create a server configuration for Battle. It will kick AFK players to spectator mode. It is now enabled on the Zyix Battle program on the Shootmania channel.
by Eole
26 Nov 2018, 15:29
Forum: Announcements
Topic: 15th Trackmania Anniversary!
Replies: 65
Views: 3657

Re: 15th Trackmania Anniversary!

I discovered Trackmania in 2006 with Nations. I grew up in Reunion island and at the time it was the only game I could play online where my horrible ping and 56K modem didn't matter. :P The other players were teleporting all other the place, but it still was a fascinating experience to be able to me...
by Eole
21 Nov 2018, 14:04
Forum: Dedicated Server
Topic: ManiaplanetServer 2018-11-15
Replies: 30
Views: 1485

Re: ManiaplanetServer 2018-11-15

fng_thatoneguy wrote:
20 Nov 2018, 20:39
Were the base scripts for Royal updated too?
Only Royal Squad was updated. The other mode variants were not updated for a while.
by Eole
05 Nov 2018, 10:19
Forum: Maniaplanet Reports
Topic: Scripted modes: UI.ResetProperties is very slow
Replies: 1
Views: 631

Re: Scripted modes: UI.ResetProperties is very slow

Sorry for the delay before the answer.

Shootmania.UI.ResetProperties and Trackmania.UI.ResetProperties do not return a response. Generally speaking methods that do not take a "responseid" parameter do not send back a response.
by Eole
28 Aug 2018, 08:22
Forum: Trackmania² Reports
Topic: Cup Mode - Constant warmup panel
Replies: 8
Views: 555

Re: Cup Mode - Constant warmup panel

The "allwarmupduration" value in the MatchSettings file is a setting for the legacy modes. Setting it to 1 probably cause an interference with the scripted game modes. It's the same thing for "chat_time", "finishtimeout" and "disablerespawn", they all have an equivalent in the mode_script_settings s...
by Eole
28 Aug 2018, 08:08
Forum: CHANNELS
Topic: [Feedback] Trackmania² Rounds
Replies: 5
Views: 1373

Re: [Feedback] Trackmania² Rounds

reaby wrote:
24 Aug 2018, 16:45
Please consider adding option to alter the rounds maxpoints limit and repartition settings :)
The points repartition setting is now available for the round-based modes.
by Eole
27 Aug 2018, 14:42
Forum: Dedicated Server
Topic: Disturbing display !
Replies: 9
Views: 447

Re: Disturbing display !

It looks like the same problem that in this topic. If you use the solution proposed at the end of the thread does it solve the problem for you too?
by Eole
30 Jul 2018, 07:52
Forum: Announcements
Topic: Stadium Chase
Replies: 27
Views: 3005

Re: Stadium Chase

It's a small update to the winners UI displayed during the podium. Now in addition to the winners names and statistics, it also displays the name of the map along its creator's name (if it is not a nadeo map).
by Eole
17 Jul 2018, 08:20
Forum: Announcements
Topic: Stadium Chase
Replies: 27
Views: 3005

Re: Stadium Chase

We pushed a small update today with :
- a fix for the wrong "Relay failed" at the first checkpoint
- a fix for the disappearing checkpoint ranking UI after a map change
- a fix for the statistics displayed at the end of the map if the winners already left the server
by Eole
04 Jul 2018, 12:35
Forum: Announcements
Topic: Stadium Chase
Replies: 27
Views: 3005

Re: Stadium Chase

1. The script on the server uses a delay of 300ms before validating a relay to compensate for player pings and avoid failed relays that were actually successful. Then the server script must send the info to the client UI, but the script data are sent to the client only every 200~250ms. Then the info...

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