I'm currently developing the TimeAttack mode for the Race campaign of TMOne Alpine². When working on the replay after finishing a race, I encountered various important issues, preventing me to finish the mode...
The functions prefixed by RaceGhost_ in the CTmMode context class have a strange behavior.
RaceGhost_RemoveAll() as well as RaceGhost_Remove(Ident) seems not to work, the replay already spawned are still on the map.
RaceGhost_AddWithOffset(Ident, Integer) is not a deterministic function. It does not produce the same result with the same arguments. The first time I use it, the replay is well spawned, the second time it's not.
Raceghost_IsReplayover(Ident) throws an error no matter what

Thanks for your consideration