Search found 38 matches
- 05 Apr 2015, 20:18
- Forum: Shootmania
- Topic: Matchmaking: Ubisoft EU GOLD+SILVER Elite Lobby
- Replies: 106
- Views: 59818
Re: Ubisoft EU GOLD+SILVER Elite Lobby
Also we changed the machine hosting the lobby and its match servers ; it should be the same as before, but if you experience a change in performance/responsiveness feel free to report it here. I'll just leave this here shall I? http://s1155.photobucket.com/user/Annomander_uk/media/ScreenShot01_zpsd...
- 21 Mar 2015, 20:00
- Forum: Shootmania
- Topic: [POLL / FIX] player with bad connection=Lagg for all others
- Replies: 28
- Views: 6906
Re: [POLL / FIX] player with bad connection=Lagg for all oth
I find it funny that you always talk why need there to be a snap there or there, without a "snap" no game would work, ManiaPlanet is just the only game who displays this, it's nothing which could be removed (except the displaying label). Other games don't display this and you see only the...
- 16 Mar 2015, 13:40
- Forum: Shootmania
- Topic: Explanation on trilaser...
- Replies: 21
- Views: 4213
Re: Explanation on trilaser...
Explanation why you "can't" hit further than "92m" or any other long distance (without zooming with the railpad) : If you are too far, then obviously then ennemy will be smaller, and will be represented by a couple of pixels. Then if he moves a little (like 1m), this change will...
- 09 Mar 2015, 13:20
- Forum: Shootmania
- Topic: Looking for Streamers for CPLAY Series
- Replies: 8
- Views: 2054
Re: Looking for Streamers for CPLAY Series
hi again,i dont coment my playtroughs often because english is not my native language. I preffer to only play and get my audiense enjoy the game so my question is. Can u provide more information about the certen things i must do when i stream your game/s? Hi there, Each Monday & Wednesday there...
- 05 Mar 2015, 22:32
- Forum: Shootmania
- Topic: Explanation on trilaser...
- Replies: 21
- Views: 4213
Re: Explanation on trilaser...
I made this video sry for the quality not good as i want. But it show the difference bettween one dot / trilaser. And as you will see you can hit so much part of hitbox without trilaser ... https://www.youtube.com/watch?v=FiQ4N418BS0 Some of the shots before 1:10, looks like you're not actually mov...
- 05 Mar 2015, 21:53
- Forum: Shootmania
- Topic: Explanation on trilaser...
- Replies: 21
- Views: 4213
Re: Explanation on trilaser...
I made this video sry for the quality not good as i want. But it show the difference bettween one dot / trilaser. And as you will see you can hit so much part of hitbox without trilaser ... https://www.youtube.com/watch?v=FiQ4N418BS0 Some of the shots before 1:10, looks like you're not actually mov...
- 05 Mar 2015, 13:52
- Forum: Shootmania
- Topic: Explanation on trilaser...
- Replies: 21
- Views: 4213
Re: Explanation on trilaser...
According to something Sens said once, it's only 2 dots needed for a hit, not 3. Just curious, but how / where did you find out these maximum (or theoretical maximum) ranges for laser hits, Xenom? Join a server with a friend and try to make the longest shot possible. now : 90m if your lucky? before...
- 05 Mar 2015, 13:21
- Forum: Shootmania
- Topic: Explanation on trilaser...
- Replies: 21
- Views: 4213
Re: Explanation on trilaser...
According to something Sens said once, it's only 2 dots needed for a hit, not 3. Just curious, but how / where did you find out these maximum (or theoretical maximum) ranges for laser hits, Xenom? The idea behind the tri-laser seems to be that it makes things inconsistent. Apparently making the game...
- 04 Mar 2015, 13:50
- Forum: Shootmania
- Topic: [POLL / FIX] player with bad connection=Lagg for all others
- Replies: 28
- Views: 6906
Re: [POLL / FIX] player with bad connection=Lagg for all oth
Hi, Having snap over 75/80 results in a bad gaming experience . I usually play with 115-120 snap in matchmaking. My ping is usually 30-32. If my connection was the problem, I would expect my ping to be higher. In most games, high ping usually indicates a problem with your connection. This is on a U...
- 02 Mar 2015, 13:29
- Forum: Shootmania
- Topic: "Specators / Players that left" shouldnt be on scoreboards
- Replies: 18
- Views: 4381
Re: "Specators / Players that left" shouldnt be on scoreboar
In the next update the scores table will have two new settings to sort the spectators and/or the disconnected players at the end of the scores table. Is there any chance we can get the Royal Dynamic points changed so that only players who are still in the game can win? Example: 8 People playing. Dy...