Search found 292 matches

by BigBang1112
17 Mar 2020, 01:08
Forum: Community / Events / CHANNELS
Topic: [OUT NOW] Universe Map Plugin Set - Map Editor Plugin set by BigBang1112
Replies: 9
Views: 700

Re: (OUT NOW) Universe Map Plugin Set - Map Editor Plugin set by BigBang1112

CatWithScarf wrote:
15 Mar 2020, 11:57
Good stuff :thumbsup:
Alinoa wrote:
16 Mar 2020, 13:58
GG Bigbang for your Universe Map Plugin Set :clap: :pil
Tona wrote:
16 Mar 2020, 14:52
Amazing plugin, it looks so great! :1010
:thx: :thx: :thx:
by BigBang1112
15 Mar 2020, 02:46
Forum: Community / Events / CHANNELS
Topic: [OUT NOW] Universe Map Plugin Set - Map Editor Plugin set by BigBang1112
Replies: 9
Views: 700

Universe Map Plugin Set has been finally released!

Hello, just like I did with Leaderboards , very late in the night, the Universe Map Plugin Set , featuring Scenery Painter , Replacer, Test Mode, Autosave and Skin Painter is finally out, available on the umpset manialink to download. Happy to push this stuff into public and I hope this big plugin f...
by BigBang1112
14 Mar 2020, 16:19
Forum: Community / Events / CHANNELS
Topic: [OUT NOW] Universe Map Plugin Set - Map Editor Plugin set by BigBang1112
Replies: 9
Views: 700

Re: Universe Map Plugin Set - Map Editor Plugin set by BigBang1112

Hey, BigBang1112! This looks great, thank you for your work! :thumbsup: I have a request for a plugin that makes mix mapping more convenient. Many Blocks connect to the ground if you place them normally. They are connected to the ground by placing blocks below them all the way to the ground. In mix...
by BigBang1112
07 Mar 2020, 01:05
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [BUG][URGENT] Leaderboard API wrong range (CScoreMgr)
Replies: 2
Views: 528

Re: [BUG][URGENT] Leaderboard API wrong range (CScoreMgr)

This is a cause of the FromIndex issue which I doubt will be fixed because it's now hardcoded in many title packs.
Currently, only FromIndex being 1 and Count being 10 works properly. Others tend to skip the world record.
by BigBang1112
02 Mar 2020, 13:01
Forum: Announcements
Topic: Ubisoft Nadeo forums, the home of developers!
Replies: 44
Views: 43020

Re: Ubisoft Nadeo forums, the home of developers!

Filled and looking forward
by BigBang1112
28 Feb 2020, 20:40
Forum: Announcements
Topic: Announcement by Hylis and Zerator at 8 PM CET on FEB, 28th during TMGL PlayOffs!
Replies: 57
Views: 12751

Re: Announcement by Hylis and Zerator at 8 PM CET on FEB, 28th during TMGL PlayOffs!

Kinda surprised my prediction of Stadium sequel went true, but at the same time, I thought of something more unique and less same...

I really like those new small features though.
by BigBang1112
18 Feb 2020, 19:46
Forum: ManiaScript
Topic: Measuring the persistent storage limit
Replies: 4
Views: 266

Re: Measuring the persistent storage limit

Measurement of 65287 caused a complete crash of persistent data reading, resulting in script crashes just when declaring the persistent - only deleting the profile helped there. That's really bad, Nadeo should fix this if that's indeed possible. A single manialink could destroy a player's entire pr...
by BigBang1112
18 Feb 2020, 16:46
Forum: ManiaScript
Topic: Spawn on checkpoint or freeze/unfreeze player
Replies: 1
Views: 224

Re: Spawn on checkpoint or freeze/unfreeze player

Script-defined spawning outside the Start waypoint isn't currently possible. There's only one solution to this I can think of. I haven't tested, but you might be able to disable player movement by applying a UI sequence UIInteraction to the player when Respawn event is detected: Here is my idea: for...
by BigBang1112
18 Feb 2020, 14:10
Forum: ManiaScript
Topic: Measuring the persistent storage limit
Replies: 4
Views: 266

Measuring the persistent storage limit

I was always curious about how much we can store with persistent variables, but we didn't really get to know the exact limit. So I tried to involve in it myself and measure everything as in depth as possible. For the text measurements, I always used the character "0". Persistent storage was always c...

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