Search found 267 matches

by maxi031
14 Jun 2019, 17:22
Forum: Mesh Modeler
Topic: Mesh modeler: Layers should Include a Sound Trigger Option
Replies: 2
Views: 29998

Re: Mesh modeler: Layers should Include a Sound Trigger Option

Demented wrote:
14 Jun 2019, 14:05
If you don't mind, I'd like to add to that (if possible) a trigger to turn lights in an object on or off. I would love to have checkpoints with lights that turn on after passing through them.
Don't think that is possible since lights are baked not dynamic.
by maxi031
07 Jun 2019, 23:27
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Bug] Broken Shadow Calculation
Replies: 6
Views: 24224

Re: [Bug] Broken Shadow Calculation

Compressed ultra light map that is embedded in the map is usually worse looking than high map.
by maxi031
25 May 2019, 16:33
Forum: Off-Topics
Topic: Forum-Avatars gone for some users
Replies: 5
Views: 17454

Re: Forum-Avatars gone for some users

Yep forum thinks you have no avatar for some reason
Screenshot_1.png
by maxi031
24 May 2019, 23:54
Forum: Trackmania² Reports
Topic: [BUG][EDITOR] Random camera change
Replies: 0
Views: 3868

[BUG][EDITOR] Random camera change

While in editor during the map testing not so often this random bug appears: camera turns backwards and stays that way for a minute than comes back to normal.
So far i have not managed to figure out reason why this is happening, it looks random to me.
by maxi031
23 May 2019, 15:21
Forum: Off-Topics
Topic: No URL linking?
Replies: 10
Views: 11619

Re: No URL linking?

You did not pay your link tax on time. :roflol:
by maxi031
09 May 2019, 21:17
Forum: Track Editor
Topic: Custom Items and Multiplayer/Online Rules
Replies: 3
Views: 186

Re: Custom Items and Multiplayer/Online Rules

When you try to save the map first prompt will tell you total size of all embedded items and what is maximum for embedded items. I think if you go over that maximum your map will not working online. Number of items does not matter you can use as may as you like. For the other question i think there ...
by maxi031
19 Apr 2019, 18:51
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Water Borders are super buggy in TM2
Replies: 4
Views: 260

Re: Water Borders are super buggy in TM2

Looks like the same problem as in this report: viewtopic.php?f=646&t=44576
by maxi031
05 Mar 2019, 21:58
Forum: ActionMaker and Item editor
Topic: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4
Replies: 14
Views: 531

Re: [ACTION MAKER][WEAPON] Alternative for Sleep function in MP4

Yes Now is something like timestamp.
Are you sure Yield is not used anymore? i just tried in editor plugin and without it got same error: Script is taking up to many resource, but with it works like charm.
by maxi031
05 Mar 2019, 20:38
Forum: ActionMaker and Item editor
Topic: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4
Replies: 14
Views: 531

Re: [ACTION MAKER][WEAPON] Alternative for Sleep function in MP4

Something like this might work: declare Integer LastDing = Now + C_Cooldown / C_Fragments; while (Counter <= C_Fragments && LastDing >= Now) { LastDing = Now + C_Cooldown / C_Fragments; yield; declare Real PPX = MathLib::Rand(0.0, 384.0); // 192.0 declare Real PPY = 192.0; declare Real PPZ = MathLib...
by maxi031
05 Mar 2019, 20:32
Forum: ActionMaker and Item editor
Topic: [ACTION MAKER][WEAPON][SOLVED] Alternative for Sleep function in MP4
Replies: 14
Views: 531

Re: [ACTION MAKER][WEAPON] Alternative for Sleep function in MP4

Always add yield; in your while loops and you should not get that message.

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