Search found 276 matches

by maxi031
07 Dec 2019, 03:13
Forum: Support and technical issues (not bug)
Topic: Impossible to launch maniaplanet
Replies: 17
Views: 1261

Re: Impossible to launch maniaplanet

Try renaming folders located inside maniaplanet documents one by(like Replays to Replays_backup) and launch your game after each rename to see if it is some file in those folders that is killing your game.
by maxi031
01 Dec 2019, 17:21
Forum: Maniaplanet Reports
Topic: CMapEditorPlugin::IsTesting
Replies: 5
Views: 488

CMapEditorPlugin::IsTesting

Not sure if this is bug or i am not using it right.
When making editor plugin if i I use IsTesting and IsValidating in while loop they are always False, even if am validating or testing the map.
by maxi031
26 Nov 2019, 03:00
Forum: Track Editor
Topic: [Request] Editor edge hover
Replies: 5
Views: 317

Re: [Request] Editor edge hover

Yeah this will help a lot, what i do now is put it on save dialog than do what i need outside of the window :D
Also camera angle in z direction is too very limiting, total camera angle freedom while editing will be sweet, or something like WASD free camera movement.
by maxi031
25 Nov 2019, 22:09
Forum: Track Editor
Topic: [Request] Disable green box around item
Replies: 8
Views: 542

Re: [Request] Disable green box around item

Yeah i support this all the way, some option to set opacity of block bounding box would be cool, sometime it is very distracting.
by maxi031
22 Nov 2019, 19:53
Forum: ManiaScript
Topic: Map Editor API: Items and ghost blocks
Replies: 10
Views: 1172

Re: Map Editor API: Items and ghost blocks

Oh man i had storm in my head when items where introduced, but update by update i got disappointed because this area was never priority.
I fully support this item API to be accessible via script as blocks are.
:thumbsup:
by maxi031
22 Nov 2019, 17:47
Forum: Mesh Modeler
Topic: Embeding materials instead of whole object suggestion
Replies: 0
Views: 1441

Embeding materials instead of whole object suggestion

So now when we have mesh modeler for mappers it would be nice to to allow them to lets say scale the object or change material of existing titlepack object without embedding entire object but only scale factor or specific materials user used on the object.
Would this be possible to have in game?
by maxi031
04 Nov 2019, 21:07
Forum: Support and technical issues (not bug)
Topic: No titlepack available [fixed]
Replies: 6
Views: 666

Re: No titlepack available

Yeah i have the same problem, all stations are empty and cant load any titlepack.
by maxi031
20 Oct 2019, 09:47
Forum: Track Editor
Topic: Implement custom images in mediatracker
Replies: 2
Views: 465

Re: Implement custom images in mediatracker

You can use https://github.com/Electron-x/GbxDump to check your locators, just drop your gbx file on it and it look if your images have url next to them.
What also can be wrong is your links inside locators, they have to be direct link to the file and i think https is not supported.
by maxi031
14 Jun 2019, 17:22
Forum: Mesh Modeler
Topic: Mesh modeler: Layers should Include a Sound Trigger Option
Replies: 2
Views: 30179

Re: Mesh modeler: Layers should Include a Sound Trigger Option

Demented wrote:
14 Jun 2019, 14:05
If you don't mind, I'd like to add to that (if possible) a trigger to turn lights in an object on or off. I would love to have checkpoints with lights that turn on after passing through them.
Don't think that is possible since lights are baked not dynamic.

Go to advanced search