Embeding materials instead of whole object suggestion

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maxi031
Posts: 378
Joined: 17 Jul 2011, 00:55

Embeding materials instead of whole object suggestion

Post by maxi031 »

So now when we have mesh modeler for mappers it would be nice to to allow them to lets say scale the object or change material of existing titlepack object without embedding entire object but only scale factor or specific materials user used on the object.
Would this be possible to have in game?
My specs:
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
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