Okay. Thanks for your answer Florenzius. Can only agree with Demented.
I thought it was because there was no space left, then the eight hours of TM One Snow could have been split into 4 hours of snow and 4 hours of speed. But well ...
That's nice to hear ! 8-) :1010 I thought the project would go down the drain because of the bumping bug. Therefore an award for Eyebo for his ingenious investigation. This bug (where in certain cases the hitbox hit the hidden side of the adjacent block) probably explains also many bugs in TMU and T...
Yes, of course I meant the pictures only as an example. Exactly flo, because also shadows are rendered. So why are they so pixelated, despite ultrahigh setting ? I mean that looks totally shitty if the whole environment is very smooth by FXAA or SSAA but the shadows are totally pixelated.
Actually, this value range only exists in the game tab for maximum opponent counts.
But actually you can't leave the tab if there is something else or a default value is used.