Maniaplanet 2019-02-28

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xbx
Nadeo
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Maniaplanet 2019-02-28

Post by xbx »

Hello!

So we've pushed an update.

Main changes are:
* lots of fixes in the custom blocks / mesh modeler
* A new SSAA antialias option mainly aimed a casters
* Included more info in the replay to help with debugging the collision gitches.
Please save and send a replay if you stumble upon the issue!

enjoy!


2019-02-28:
* fix custom blocks (some mesh modeler layers were not working)
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eyebo
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Re: Maniaplanet 2019-02-27

Post by eyebo »

Thanks for the update! :3

How do you access SSAA? I don't see it in the list in my launcher settings.
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Re: Maniaplanet 2019-02-27

Post by xbx »

eyebo wrote: 27 Feb 2019, 16:42 Thanks for the update! :3

How do you access SSAA? I don't see it in the list in my launcher settings.
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it's only avaiblale in the in-game graphics settings.
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Re: Maniaplanet 2019-02-27

Post by eyebo »

Ah, thanks! I see it now. It's way at the bottom.

It seems to be in addition to FXAA?
Is it recommended to turn off FXAA before turning on SSAA?

But it's really great to have this option now! Although I can already see how taxing it is on my system and why it's not recommended for playing. I have a pretty robust gpu, and it already drops my framerate a lot, at least at 4K. It's pretty smooth at 1080p.
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Re: Maniaplanet 2019-02-27

Post by riolu »

Thanks for the update!
I'm honestly surprised to see SSAA being added. Since I am a caster, I decided to give the new feature a quick go:

https://imgur.com/a/NMKeSaj

I wasn't really able to pinpoint very visible differences in standing and moving pictures though. The FPS got reduced by quite a decent amount - as expected - but the effect is very marginal. Especially considering the fact that streams are usually limited to bitrate and might have some pixelation every now and then, the small improvement with the SSAA is basically vanishing.
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Re: Maniaplanet 2019-02-27

Post by xbx »

I think the intent is to have a cleaner/stable image, that's easier to encode by the video codecs. same with the motion blur.
it's most visible on the metalic grids in stadium, I think.
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Re: Maniaplanet 2019-02-27

Post by killerboye »

Ohh new AA option, seems like a nice little improvement based on riolu's screenshots.
@xbx Are there plans in the near future to support MSAA in combination with Nice and Very Nice shader quality?
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Re: Maniaplanet 2019-02-27

Post by Guerro323 »

killerboye wrote: 27 Feb 2019, 19:36 Ohh new AA option, seems like a nice little improvement based on riolu's screenshots.
@xbx Are there plans in the near future to support MSAA in combination with Nice and Very Nice shader quality?
I think the reason that MSAA don't work with nice and very nice shaders is that these options may use a deferred rendering, while the others one use a forwad rendering.

And deferred rendering + MSAA is hard to make + it can easily decrease performance a lot (worse than using SSAA)
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Re: Maniaplanet 2019-02-27

Post by Sunspinx »

Why no anti-aliasing for shadows ? Nice to see on riolu's pictures of the Vallay-Car. Both in FXAA and in SSAA the shadows are pixelated. :(
I don't know, it's the mystery bug that unfix itself alone :mrgreen:
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Re: Maniaplanet 2019-02-27

Post by TMarc »

These are due to the image compression on imgur, because the contrast of the shadow is not high enough to keep its borders sharp.
Besides this, AA setting typically applies to everything, the video card does its own calculation.
So this is nothing Nadeo can do, except providing more AA methods via the video driver.
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