Search found 1340 matches

by Dommy
17 Oct 2019, 18:45
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Chained animations are discarded when a layer is hidden
Replies: 2
Views: 278

Re: Chained animations are discarded when a layer is hidden

That's really good to hear, skipped animations bothered me for a while. Thanks for the fix!
by Dommy
17 Oct 2019, 07:58
Forum: Title Packs
Topic: TrackMania² Galaxy: Multi-environment & Stadium
Replies: 30
Views: 28263

Re: TrackMania² Galaxy: Multi-environment & Stadium

TrackMania² Galaxy - title update 1.6 "Galaxy" is out! http://i.imgur.com/5GGwIYQ.png What happened? What's this new title again? Well, after discussing it with my testers months ago, the time finally came to rebrand the Pursuit title to TrackMania² Galaxy ! It doesn't mean the Pursuit mode changes...
by Dommy
14 Oct 2019, 23:28
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Annoying] Game soft-locked in map editor "test with mode"
Replies: 2
Views: 320

[Annoying] Game soft-locked in map editor "test with mode"

A rather annoying one, prevents mappers from using an upcoming feature in Pursuit map editor: the test mode. When you click on the Validate button, map type will launch a "test with mode". It works fine until you want to return to the editor. Clicking "Yes" on the prompt does nothing. Reloading the ...
by Dommy
14 Oct 2019, 21:36
Forum: ManiaScript
Topic: [Feature request] Read player camera properties in manialinks
Replies: 0
Views: 191

[Feature request] Read player camera properties in manialinks

I've already suggested that, but providing better examples it might catch the attention: Read camera properties in UI layer scripts CMlScriptIngame { const Vec3 PlayerCameraPosition; const Vec3 PlayerCameraDirection; const Real PlayerCameraYaw; const Real PlayerCameraPitch; const Real PlayerCameraRo...
by Dommy
14 Oct 2019, 20:47
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Bug] Custom markers unintentionally disappear with certain cars
Replies: 0
Views: 188

[Bug] Custom markers unintentionally disappear with certain cars

I've seen this issue ever since the 4 years update , in which I've included the custom player nameplates. Basically, when you create a custom frame marker, which visibility to WhenVisible and attaching it to a player ( playerlogin="login" ), the marker disappears when the player is driving certain c...
by Dommy
14 Oct 2019, 00:25
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Chained animations are discarded when a layer is hidden
Replies: 2
Views: 278

Chained animations are discarded when a layer is hidden

This is a small bug, but a quite annoying one: if an animation is queued, it is permanently discarded if the layer is hidden before it gets to be played. In other words: Use AnimChain to queue an animation of an element. Hide the layer before the queued animation is supposed to play (here: show rank...
by Dommy
13 Oct 2019, 23:55
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Urgent] Instant CTD on water contact using certain car models
Replies: 2
Views: 260

[Urgent] Instant CTD on water contact using certain car models

This is a critical issue that exists in Pursuit and somewhat in TM One for ages , yet it's not been reported and it causes players on channels to CTD while playing regularly. When using one of the car models listed below, the game crashes instantly when water is touched: Island Car Restyled TM One D...
by Dommy
16 Aug 2019, 05:22
Forum: Title Pack & Custom Data Creation
Topic: Dynamic object in Trackmania
Replies: 2
Views: 375

Re: Dynamic object in Trackmania

Just read a few threads about the dynamic objects in shootmania. As I understand, we can apply some behaviour to the blocks to modify his weapon for example. Can you link the threads? Because I'm convinced you have read about dynamic objects, commonly referred as pickups. They are small spawnable e...
by Dommy
27 Jul 2019, 22:18
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Urgent] Maps using Custom Blocks included in TitlePacks fail to load on servers
Replies: 29
Views: 34733

Re: [Urgent] Maps using Custom Blocks included in TitlePacks fail to load on servers

Bump - I thought it was a problem with my custom material at first, but turned out to be just the blocks. It even prevents starting a LAN game if you select a map with custom blocks included in the title.

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