If you try to set a value lower than better medal (let's say trying to set 4500 points for the gold medal, while the author medal is 5000), the game just doesn't let you, the value is reverted back to what it was previously. This effectively stops me from properly validating the map objectives.
Example of what I try to do:
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Map.TMObjective_AuthorTime = _ScoreAuthor; ///< 5000
Map.TMObjective_GoldTime = _ScoreGold; ///< 4500
Map.TMObjective_SilverTime = _ScoreSilver; ///< 3000
Map.TMObjective_BronzeTime = _ScoreBronze; ///< 2000
It's important that these medal scores can be set, as multiple tools read medal scores from the values stored in the GBX header (for example Mania Exchange medal records readings), like here:
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<times bronze="5000" silver="5000" gold="5000" authortime="5000" authorscore="0"/>